Grandfather horn: Difference between revisions

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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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{{As Of Patch|2.0.201.51}}
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.5}}
{{Item
{{Item
| title = {{Qud text|grandfather horn}}
| title = {{Qud text|grandfather horn}}
Line 6: Line 6:
| pv = 4
| pv = 4
| maxpv = 7
| maxpv = 7
| vibro = no
| damage = 2d2+1
| damage = 2d2+1
| weight = 7
| weight = 7
| featureweightinfo = yes
| commerce = 80
| commerce = 80
| weaponskill = {{SkillID to name|Cudgel}}
| weaponskill = {{SkillID to name|Cudgel}}
| id = Grandfather Horn
| id = Grandfather Horn
| tilecolors = y
| renderstr = \
| renderstr = \
| extra = {{Extra info|twohanded = no}}
| extra = {{Extra info|twohanded = no}}
| inheritingfrom = MeleeWeapon
| inheritingfrom = MeleeWeapon
| dynamictable = {{Dynamic object|MeleeWeapons|Grandfather Horn}}
| dynamictable = {{Dynamic object|Items|Grandfather Horn}} </br>{{Dynamic object|MeleeWeapons|Grandfather Horn}}
| desc = The hoary, bowing horn of a wizened mangoat, wind-etched and gilded with scarlet tassels.
| desc = It's the hoary, bowing horn of a wizened mangoat, wind-etched and gilded with scarlet tassels.
 
{{Qud shader|rules|{{(}}Strength Bonus Cap: 3
Weapon Class: Cudgel (dazes on critical hit){{)}}}}
| categories = Cudgels
| categories = Cudgels
| gameversion = 2.0.206.57
}}
}}
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The {{name}} is a [[Cudgel]] with the ability to frighten creatures in a similar manner to the [[Intimidate]] skill when equipped by a [[Goatfolk]]. As a weapon, it is slightly stronger, but heavier than one-handed steel cudgels.
The {{name}} is a [[cudgel]] weapon that possesses a unique effect when wielded by [[goatfolk]]. It is always carried by {{favilink|goatfolk hornblower|plural}}.
 
When wielded by a goatfolk, or more specifically any creature with the <code>Cervine</code> tag, the creature has a 16% chance every turn to blow the grandfather horn so long as there is a hostile target within 10 tiles of them. Doing so attempts to inflict [[fear]] on every creature within a circular 10 tile radius, with a strength of {{dice tooltip|1d8}} against the target's [[MA]].{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Fear}} If successful, the effect lasts for {{dice tooltip|2d4+1}} rounds. Any creature possessing the <code>Cervine</code> tag is immune to this effect. After blowing the horn, the creature cannot do so again for at least 100-200 rounds.{{Code Reference|namespace=XRL.World.Parts|class=GrandfatherHorn}}
 
Players who come into possession of a grandfather horn are unable to blow it, even if they possess the <code>Cervine</code> tag themselves.
 
== References ==
<references/>
 
{{Weapon Navbox}}
{{Weapon Navbox}}


[[Category:Cudgels]]
[[Category:Cudgels]]

Latest revision as of 22:17, 18 January 2024

As of Patch This information is reliable as of patch 2.0.201.51.
grandfather horn
Grandfather horn.png
4/7
PV/Max PV
♥
2d2+1
average: 4range: 3-5
$
80.00
Commerce Value
7
lbs.
Weight
Skill Used

Cudgel

Character

\

ID?Use this ID to Wish for the item

Grandfather Horn

Spawns in

Items
MeleeWeapons

Extra Info:
    grandfather horn

    It's the hoary, bowing horn of a wizened mangoat, wind-etched and gilded with scarlet tassels.

    Strength Bonus Cap: 3
    Weapon Class: Cudgel (dazes on critical hit)

    Perfect

    The grandfather horn is a cudgel weapon that possesses a unique effect when wielded by goatfolk. It is always carried by goatfolk hornblowers.

    When wielded by a goatfolk, or more specifically any creature with the Cervine tag, the creature has a 16% chance every turn to blow the grandfather horn so long as there is a hostile target within 10 tiles of them. Doing so attempts to inflict fear on every creature within a circular 10 tile radius, with a strength of 1d81-8 (Avg: 4.5) against the target's MA.[1] If successful, the effect lasts for 2d4+13-9 (Avg: 6) rounds. Any creature possessing the Cervine tag is immune to this effect. After blowing the horn, the creature cannot do so again for at least 100-200 rounds.[2]

    Players who come into possession of a grandfather horn are unable to blow it, even if they possess the Cervine tag themselves.

    References

    1. XRL.World.Parts.Mutation.Fear
    2. XRL.World.Parts.GrandfatherHorn