Grandfather horn: Difference between revisions

imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(9 intermediate revisions by 2 users not shown)
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| weaponskill = {{SkillID to name|Cudgel}}
| weaponskill = {{SkillID to name|Cudgel}}
| id = Grandfather Horn
| id = Grandfather Horn
| tilecolors = y
| renderstr = \
| renderstr = \
| extra = {{Extra info|twohanded = no}}
| extra = {{Extra info|twohanded = no}}
| inheritingfrom = MeleeWeapon
| inheritingfrom = MeleeWeapon
| dynamictable = {{Dynamic object|MeleeWeapons|Grandfather Horn}}
| dynamictable = {{Dynamic object|Items|Grandfather Horn}} </br>{{Dynamic object|MeleeWeapons|Grandfather Horn}}
| desc = The hoary, bowing horn of a wizened mangoat, wind-etched and gilded with scarlet tassels.
| desc = It's the hoary, bowing horn of a wizened mangoat, wind-etched and gilded with scarlet tassels.
 
{{Qud shader|rules|{{(}}Strength Bonus Cap: 3
Weapon Class: Cudgel (dazes on critical hit){{)}}}}
| categories = Cudgels
| categories = Cudgels
| gameversion = 2.0.201.53
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->

Latest revision as of 22:17, 18 January 2024

As of Patch This information is reliable as of patch 2.0.201.51.
grandfather horn
Grandfather horn.png
4/7
PV/Max PV
♥
2d2+1
average: 4range: 3-5
$
80.00
Commerce Value
7
lbs.
Weight
Skill Used

Cudgel

Character

\

ID?Use this ID to Wish for the item

Grandfather Horn

Spawns in

Items
MeleeWeapons

Extra Info:
    grandfather horn

    It's the hoary, bowing horn of a wizened mangoat, wind-etched and gilded with scarlet tassels.

    Strength Bonus Cap: 3
    Weapon Class: Cudgel (dazes on critical hit)

    Perfect

    The grandfather horn is a cudgel weapon that possesses a unique effect when wielded by goatfolk. It is always carried by goatfolk hornblowers.

    When wielded by a goatfolk, or more specifically any creature with the Cervine tag, the creature has a 16% chance every turn to blow the grandfather horn so long as there is a hostile target within 10 tiles of them. Doing so attempts to inflict fear on every creature within a circular 10 tile radius, with a strength of 1d81-8 (Avg: 4.5) against the target's MA.[1] If successful, the effect lasts for 2d4+13-9 (Avg: 6) rounds. Any creature possessing the Cervine tag is immune to this effect. After blowing the horn, the creature cannot do so again for at least 100-200 rounds.[2]

    Players who come into possession of a grandfather horn are unable to blow it, even if they possess the Cervine tag themselves.

    References

    1. XRL.World.Parts.Mutation.Fear
    2. XRL.World.Parts.GrandfatherHorn