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{{move|Hitpoints (HP)|To better align with other abbreviated combat mechanic pages.}}
#REDIRECT [[Hitpoints (HP)]]
'''HP''', or '''Hitpoints''', or {{Heart}} are an integer value which measures how close a creature is to [[death]], or how intact items and walls are.
 
== Losing and Gaining Hitpoints ==
{{missing info|How do the boosts from Regeneration and Photosynthetic Skin stack?}}
Attacks which successfully hit their target and penetrate through any [[AV]] or [[MA]] which it may have will deal damage, reducing the hitpoint total of whatever is hit. Additionally, some effects, such as being on fire or [[bleeding]], will continually decrease the hitpoints of those afflicted with them.
 
Certain items, such as {{Favilink|salve injector|plural}} or {{Favilink|ubernostrum injector|plural}} will restore hitpoints over time. Other items, such as {{Favilink|witchwood bark}} or {{Favilink|urberry|plural}} will restore hitpoints instantly. 
 
Furthermore, many creatures will naturally regenerate a number of hitpoints each turn according to the following formula: <ref>XRL.World.Parts.Stomach.cs</ref>
 
<math>\frac{20 + 2 \times ( \text{Willpower Modifier} + \text{Toughness Modifier})}{100}</math>
 
Taking damage interrupts natural HP regeneration for 5 turns, unless the creature has the [[Regeneration]] mutation, which prevents this effect. Those with the [[Regeneration]] mutation or the [[Photosynthetic Skin]] mutation also gain percentage boosts based on levels of those mutations to their natural HP regeneration.
 
== Maximum Hitpoints ==
At character generation, the player character has a hitpoint maximum equal to their [[Toughness]] score. Each level after that, they will gain 1d4 + [[Toughness]] Modifier maximum hitpoints. This toughness modifier is retroactive, so if a level 12 character levels up to 13 and moves from a [[Toughness]] Modifier of +2 to +3, they will gain 1d4 + 12 hit points that level to make up for the 12 earlier levels where they did not have the +3 modifier.
{{missing info|What cs file?}}
==References==
<references/>
[[Category:Battle Mechanics]]

Latest revision as of 13:39, 12 June 2022

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