HP-based cooking effects: Difference between revisions
imported>Teamtotobot m (Bot: Automated text replacement (-unit effect +basic effect)) |
imported>Teamtotobot m (Bot: Automated text replacement (-==\s*basic effects\s*== +== Basic Effects ==)) |
||
Line 5: | Line 5: | ||
{{#cargo_query:table=Food,GeneralData|join on=Food._pageName=GeneralData._pageName|fields=CONCAT('[[File:',Image,'|16px]] [[',Food._pageName,']]')|where=CookEffect='HP (cooking effect)' AND Food._pageNamespace = '0'|format=ul}} | {{#cargo_query:table=Food,GeneralData|join on=Food._pageName=GeneralData._pageName|fields=CONCAT('[[File:',Image,'|16px]] [[',Food._pageName,']]')|where=CookEffect='HP (cooking effect)' AND Food._pageNamespace = '0'|format=ul}} | ||
== | == Basic Effects == | ||
These effects can be acquired by cooking only with one ingredient and do not need a trigger event to use. | These effects can be acquired by cooking only with one ingredient and do not need a trigger event to use. | ||
{{qud quote|+10-15% max HP}} | {{qud quote|+10-15% max HP}} |
Revision as of 17:24, 20 August 2020
This information is reliable as of patch 2.0.188.0. If this is no longer the current patch, you can help by updating it. |
HP (referred to in game as "HP-based cooking effects") is a cooking effect that gives player characters effects related to to their HP, this could mean either losing HP as a trigger action, or healing of even temporarily gaining max HP as an effect.
Items that can grant the HP cooking effect:
Basic Effects
These effects can be acquired by cooking only with one ingredient and do not need a trigger event to use.
+10-15% max HP |
Trigger Action
These indicate events that can cause a triggered effect from another ingredient.
whenever @thisCreature take@s damage, there's a 8-10% chance... |
whenever @thisCreature drop@s below 20% HP,... |
Triggered Effects
These effects are in response to a trigger event caused by another ingredient.
...@they heal to full 15% of the time. |
...@they get +30-40% max HP for 1 hour. |