Induction charging station: Difference between revisions
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Line 7: | Line 7: | ||
| av = 10 | | av = 10 | ||
| dv = -10 | | dv = -10 | ||
| weight = 120 | | weight = 120 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
Line 18: | Line 17: | ||
| extra = {{Extra info|weight = 120 | empsensitive = yes | metal = yes | flyover = no | animatable = yes | chargeconsumeelectrical = 1000}} | | extra = {{Extra info|weight = 120 | empsensitive = yes | metal = yes | flyover = no | animatable = yes | chargeconsumeelectrical = 1000}} | ||
| inheritingfrom = HighTechInstallation | | inheritingfrom = HighTechInstallation | ||
| unidentifiedname = strange furniture | | unidentifiedname = strange furniture | ||
| unidentifiedaltname = strange furniture | | unidentifiedaltname = strange furniture | ||
Line 26: | Line 24: | ||
| cold = 75 | | cold = 75 | ||
| heat = 75 | | heat = 75 | ||
| desc = | | desc = Induction coils are rooted under a cork pad, where electric juice is transferred to battery cells. | ||
| categories = Machinery | | categories = Machinery | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Latest revision as of 03:32, 19 January 2024
induction charging station
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Acid Res: 75 Elec Res: 25 Cold Res: 75 Heat Res: 75 | |
Character
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π |
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ID?
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Induction Charging Station |
Complexity
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4 |
Tier
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3 |
Extra info:
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Infobox data from game version 2.0.206.57
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induction charging station
Induction coils are rooted under a cork pad, where electric juice is transferred to battery cells.
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Animated
induction charging stations can be animated via Spray-a-Brain or nano-neuro animator. Animated induction charging stations have Tinker I.