Juke
Skill Tree
|
|
---|---|
Cost
|
200 sp |
Requirements
|
21 Agility |
Base Cooldown
|
40 |
ID
|
Tactics_Juke |
Activated; cooldown 40. You move one square at no action cost. You may swap squares with a hostile opponent. |
Juke allows the user to move one square instantaneously, without taking up a turn.
Skill and Mutation Interactions
- Triple-jointed can potentially cause Juke to have no cooldown, allowing it to be used multiple times in succession.
- Tumble reduces Juke's cooldown to 20.
Ability Cooldown
Willpower (WI) adjusted cooldown (CD)
without the Tumble skill:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 54 | 15 | 42 | 21 | 30 | 27 | 18 |
10 | 52 | 16 | 40 | 22 | 28 | 28 | 16 |
11 | 50 | 17 | 38 | 23 | 26 | 29 | 14 |
12 | 48 | 18 | 36 | 24 | 24 | 30 | 12 |
13 | 46 | 19 | 34 | 25 | 22 | 31 | 10 |
14 | 44 | 20 | 32 | 26 | 20 | 32 | 8 |
Willpower (WI) adjusted cooldown (CD)
with the Tumble skill:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 27 | 15 | 21 | 21 | 15 | 27 | 9 |
10 | 26 | 16 | 20 | 22 | 14 | 28 | 8 |
11 | 25 | 17 | 19 | 23 | 13 | 29 | 7 |
12 | 24 | 18 | 18 | 24 | 12 | 30 | 6 |
13 | 23 | 19 | 17 | 25 | 11 | 31 | 5 |
14 | 22 | 20 | 16 | 26 | 10 | 32 | 5 |