Lay Mine / Set Bomb: Difference between revisions

Jump to navigation Jump to search
1,600 bytes added ,  03:39, 30 June 2022
mention the disarm bonus
imported>Teamtotobot
m (Bot: Adding {{Skills and Powers Navbox}})
(mention the disarm bonus)
 
(8 intermediate revisions by 3 users not shown)
Line 6: Line 6:
| id=Tinkering_LayMine
| id=Tinkering_LayMine
}}
}}
Grants two activated abilities: '''Lay Mine''' and '''Set Bomb''', which plant a [[grenade]] or similar object as an explosive trap.
'''Lay Mine''' converts an explosive in the player's inventory into a {{favilink|Mine}}, increasing its weight threefold and arming it on an adjacent square.  The next creature to step on that square (including the player) will cause the mine to explode as if the original grenade was detonated at their location.
'''Set Bomb''' prompts for a timer (between 1 and 10 rounds) and converts the selected grenade into a bomb which will detonate automatically after that time.
Mines and bombs triple the weight of the original grenade.  They may be detonated prematurely upon taking damage, such as from explosions.  They may be defused for collection or disassembly, but have an [[Intelligence]] and tier-based chance to explode immediately (the chance is displayed prior to the attempt).  Defused mines and bombs may be re-laid without this skill.
These abilities may not be used with {{favilink|sower's seed}}.
Additionally, {{name}} grants a passive +4 bonus on mine/bomb disarming [[save]]s.
{{Factions that teach the skill}}
{{Creatures with the skill}}
== Tips ==
{{opinion}}
* These abilities take only a single turn, much less than [[Deploy Turret]].
* Difficult enemies can be lured across zone boundaries into minefields.
* EMP bombs can be used to carefully disable a [[turret]] or start fires from behind cover.
* The explosion from a {{favilink|Hand-E-Nuke}} will not travel up or down stairs, making Set Bomb one of the few "safe" ways to use it.
{{Skills and Powers Navbox}}
{{Skills and Powers Navbox}}
97

edits

Navigation menu