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{{quote|There’s a story in every nook, from legendary items with fabled pasts to in-game history books written by plant historians. A novel’s worth of handwritten lore is weaved together with a procedurally-generated history that’s unique each game.|[http://www.freeholdgames.com/press/sheet.php?p{{=}}caves_of_qud Caves of Qud]}}
{{quote|There’s a story in every nook, from legendary items with fabled pasts to in-game history books written by plant historians. A novel’s worth of handwritten lore is weaved together with a procedurally-generated history that’s unique each game.|[http://www.freeholdgames.com/press/sheet.php?p{{=}}caves_of_qud Caves of Qud]}}


[[Category:Articles]]
[[Category:World]]

Revision as of 10:40, 12 April 2019

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This article is a stub. You can help Caves of Qud Wiki by expanding it.

The lore of Mehmet

Caves of Qud contains vast and detailed lore for many aspects of the world.

There’s a story in every nook, from legendary items with fabled pasts to in-game history books written by plant historians. A novel’s worth of handwritten lore is weaved together with a procedurally-generated history that’s unique each game.

Caves of Qud