Modding:Creating a Workshop Mod: Difference between revisions

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imported>CaptainTechnicality54384
(Created page with "# Create your mod as normal as a subdirectory of the save directory \Mods folder # Open the Modding Utilities from the overlay main menu # Select the steam workshop uploader #...")
 
imported>CaptainTechnicality54384
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[[Category:Modding]]
# Create your mod as normal as a subdirectory of the save directory \Mods folder
# Create your mod as normal as a subdirectory of the save directory \Mods folder
# Open the Modding Utilities from the overlay main menu
# Open the Modding Utilities from the overlay main menu

Revision as of 16:42, 21 May 2019

  1. Create your mod as normal as a subdirectory of the save directory \Mods folder
  2. Open the Modding Utilities from the overlay main menu
  3. Select the steam workshop uploader
  4. Select your mod from the list
  5. Click the "Create Workshop Id for Mod..." button. Your mod will now be associated with a workshop entry via a workshop.json file in the mod directory. You can now browse your item on steam workshop, though it will be empty. (6/25 there's a bug after create, click your mod again in the list and you should get the details after the create, will be fixed 7/1)
  6. Optionally fill out the title, description and other fields. These can be edited in steam later, if you'd like.
  7. Click the Upload Content... button. The contents of your mod folder will be uploaded.
  8. Now users can Subscribe to your mod in Steam and restart Caves of Qud and get your mod content!