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Kernelmethod (talk | contribs) m (Add a link to the kernelmethod/QudMods repo) |
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* If you plan to mod in your own tiles, familiarize yourself with a pixel editor, such as [https://www.piskelapp.com/ Piskel] (all major platforms and web). | * If you plan to mod in your own tiles, familiarize yourself with a pixel editor, such as [https://www.piskelapp.com/ Piskel] (all major platforms and web). | ||
** GIMP is essentially useable, but it isn't designed specifically for pixel art and may take more work to make game tiles with it than with a dedicated pixel editor. | ** GIMP is essentially useable, but it isn't designed specifically for pixel art and may take more work to make game tiles with it than with a dedicated pixel editor. | ||
== Tutorials == | |||
If you're just getting started with modding, check out [[Modding:Tutorial - Snapjaw Mages]]. This tutorial is an end-to-end walkthrough of creating a new creature and some items, and then having them appear in-game. It also provides an introduction on browsing the game's data files, which you can then use to go on and mod in your own objects. | |||
The [https://steamcommunity.com/sharedfiles/filedetails/?id=1302696701%7C Blue Ctesiphus tutorial] is also an excellent starting point for new modders. | |||
== Possible Issues == | == Possible Issues == | ||
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! Corresponding mod(s) | ! Corresponding mod(s) | ||
! Concepts used | ! Concepts used | ||
|- | |||
| [https://bitbucket.org/gnarf37/qud-rhinoconaut/src/master/ gnarf37/qud-rhinoconaut] | |||
| [https://steamcommunity.com/sharedfiles/filedetails/?id=2839943576 Rhinoconaut] | |||
| Custom Preset, Custom player tile | |||
|- | |||
| [https://github.com/DeSevilla/my-qud-mods/tree/main/monsters DeSevilla/my-qud-mods/monsters] | |||
| [https://steamcommunity.com/sharedfiles/filedetails/?id=3038334237 Terrors of the Depths] | |||
| Creatures, [[Modding:Tiles]] | |||
|- | |- | ||
| [https://gitlab.com/Armithaig/hearthpyre Armithaig/hearthpyre] | | [https://gitlab.com/Armithaig/hearthpyre Armithaig/hearthpyre] |