Module:CryptogullJrOld: Difference between revisions

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         ['d'] = { "Syzygyrior", 0, 3, 0, 0, 0, 0, "Offhand Strikes, Ambidexterity, Wayfaring: Jungles", 0, 0, 0, 0, 0, "" },
         ['d'] = { "Syzygyrior", 0, 3, 0, 0, 0, 0, "Offhand Strikes, Ambidexterity, Wayfaring: Jungles", 0, 0, 0, 0, 0, "" },
         --[he Ice-Sheathed Arcology of Ibul]
         --[he Ice-Sheathed Arcology of Ibul]
         ['e'] = { "Artifex", 0, 0, 0, 3, 0, 0, "Repair, Disassemble,Deploy Turret, Tinker I, Tinker II", 0, 0, 15, 0, 0, "" },
         ['e'] = { "Artifex", 0, 0, 0, 3, 0, 0, "Repair, Disassemble, Deploy Turret, Tinker I, Tinker II", 0, 0, 15, 0, 0, "" },
         ['f'] = { "Consul", 0, 0, 0, 0, 0, 3, "Inspiring Presence, Proselytize", 0, 0, 15, 0, 0, "" },
         ['f'] = { "Consul", 0, 0, 0, 0, 0, 3, "Inspiring Presence, Proselytize", 0, 0, 15, 0, 0, "" },
         ['g'] = { "Praetorian", 2, 0, 1, 0, 1, 0, "Long Blade Proficiency, Shield Slam, Steady Hands, Draw a Bead", 0, 0, 15, 0, 0, "" },
         ['g'] = { "Praetorian", 2, 0, 1, 0, 1, 0, "Long Blade Proficiency, Shield Slam, Steady Hands, Draw a Bead", 0, 0, 15, 0, 0, "" },

Revision as of 01:37, 29 September 2019

Documentation for this module may be created at Module:CryptogullJrOld/doc

local p = {}

function p.Main(frame)
    local buildcode = string.lower(frame.args[1])
    local genotype
    local subtype
    local classcalled
    local extname
    local attributes = {}
    local bonus = {}
    local exts = {}
    if (string.len(buildcode) >= 8) then
        --[Check Genotype Code, and then subtype code]
        local genotypeC = string.match(buildcode, '%w')
        local subtypeC = string.sub(buildcode, 2, 2)
        if (genotypeC == 'a') then
            genotype = "True Kin"
            classcalled = "Caste: "
            extname = "Implants: "
            subtype = p.TrueKinSubtype(subtypeC)
        elseif (genotypeC == 'b') then
            genotype = "Mutated Human"
            classcalled = "Calling: "
            extname = "Mutations: "
            subtype = p.MutantSubtype(subtypeC)
        else
            error("The genotype code " .. genotypeC .. " does not exist!", 0)
        end

        --[Check if subtype worked]
        if (subtype == nil) then
            error("Couldn't find subtype " .. subtypeC, 0)
        else
            --[get attributes and put it in a table]
            local attributesC = string.sub(buildcode, 3, 8)
            local i = 1
            for char in string.gmatch(attributesC, "%w") do
                attributes[i] = tonumber(string.byte(char)) - 91
                i = i + 1
            end
            --[Mutations/Implants hooray]
            --if >8 chars, and have an even set of chars
            if (buildcode:len() >= 10 and buildcode:len() % 2 == 0) then
                local i = 1
                local extstring = buildcode:sub(9)
                for chars in string.gmatch(extstring, "%w%w") do
                    exts[i] = p.getexts(chars, subtypeC)
                    i = i + 1
                end
            end
            --calculate bonus
            bonus = p.getbonus(subtype, exts)
            --recalculate attributes after stat bonuses
            attributes = p.fixattributes(bonus, attributes)
            --make the dang sheet
            output = p.MakeUpSheet(buildcode, genotype, subtype, classcalled, extname, attributes, bonus, exts, frame)
            return output
        end
    else
        error("This build code is too short(<8 chars)!", 0)
    end
end

function p.TrueKinSubtype(code)
    --[1 NAME, stats (2 STR, 3 AGI, 4 TUF, 5 INT, 6 WIL, 7 EGO),]--
    --[8 Skills, Resist(9 ACID, 10 ELEC, 11 COLD, 12 HEAT, 13 BLEED), 14 bonusstart]--
    local caste = {
        --[The Toxic Arboreta of Ekuemekiyye, the Holy City]
        ['a'] = { "Horticulturist", 0, 0, 0, 3, 0, 0, "Harvestry, Axe Proficiency, Steady Hands, Draw a Bead, Wilderness Lore: Jungles", 0, 0, 0, 0, 2, "Start with a bio-scanning bracelet" },
        ['b'] = { "Priest of All Suns", 0, 0, 0, 0, 0, 3, "Cudgel Proficiency, Heal, Snake Oiler, Intimidate, Wilderness Lore: Jungles", 0, 0, 0, 0, 2, "Start with a smiling sun mask" },
        ['c'] = { "Priest of All Moons", 0, 0, 2, 0, 2, 0, "Axe Proficiency, Butchery, Lionheart, Poison Tolerance, Wilderness Lore: Jungles", 0, 0, 0, 0, 2, "Start with a frowning moon mask" },
        ['d'] = { "Syzygyrior", 0, 3, 0, 0, 0, 0, "Offhand Strikes, Ambidexterity, Wayfaring: Jungles", 0, 0, 0, 0, 0, "" },
        --[he Ice-Sheathed Arcology of Ibul]
        ['e'] = { "Artifex", 0, 0, 0, 3, 0, 0, "Repair, Disassemble, Deploy Turret, Tinker I, Tinker II", 0, 0, 15, 0, 0, "" },
        ['f'] = { "Consul", 0, 0, 0, 0, 0, 3, "Inspiring Presence, Proselytize", 0, 0, 15, 0, 0, "" },
        ['g'] = { "Praetorian", 2, 0, 1, 0, 1, 0, "Long Blade Proficiency, Shield Slam, Steady Hands, Draw a Bead", 0, 0, 15, 0, 0, "" },
        ['h'] = { "Eunuch", 0, 2, 0, 2, 0, 0, "Hobble, Weak Spotter, Spry, Hurdle", 0, 0, 15, 0, 0, "" },
        --[The Crustal Mortars of Yawningmoon]
        ['i'] = { "Child of the Hearth", 3, 0, 0, 0, 0, 0, "Slam, Calloused, Strapping Shoulders", 0, 0, 0, 15, 0, "" },
        ['j'] = { "Child of the Wheel", 1, 2, 0, 0, 0, 1, "Short Blades Proficiency, Cleave, Offhand Strikes, Iron Mind", 0, 0, 0, 15, 0, "" },
        ['k'] = { "Child of the Deep", 0, 0, 3, 0, 0, 0, "Tank, Strapping Shoulders, Shake It Off, Wilderness Lore: Mountains, Wilderness Lore: Canyons", 0, 0, 0, 15, 0, "" },
        ['l'] = { "Fuming God-Child", 0, 0, 0, 0, 4, 0, "Fasting Way, Lionheart, Poison Tolerance, Intimidate", 0, 0, 0, 15, 0, "" }
    }
    return caste[code]
end

function p.MutantSubtype(code)
    --[NAME, stats (STR, AGI, TUF, INT, WIL, EGO),]--
    --[Skills, Resist(ACID, ELEC, COLD, HEAT, BLEED), bonusstart]--
    local calling = {
        ['a'] = { "Apostle", 0, 0, 0, 0, 0, 2, "Intimidate, Proselytize, Tactful", 0, 0, 0, 0, 0, "" },
        ['b'] = { "Arconaut", 0, 2, 0, 0, 0, 0, "Short Blades Proficiency, Scavenger, Gadget Inspector, Spry", 0, 0, 0, 0, 0, "Start with random junk and artifacts" },
        ['c'] = { "Greybeard", -1, 0, 0, 0, 3, 0, "Cudgel Proficiency, Berate, Calloused", 0, 0, 0, 0, 0, "Start with +100 bear reputation" },
        ['d'] = { "Gunslinger", 0, 2, 0, 0, 0, 0, "Weak Spotter", 0, 0, 0, 0, 0, "Start with +200 reputation with mysterious strangers" },
        ['e'] = { "Marauder", 2, 0, 0, 0, 0, 0, "Dismember, Charge, Butchery", 0, 0, 0, 0, 0, "" },
        ['f'] = { "Pilgrim", 0, 0, 0, 0, 2, 0, "Meditate, Fasting Way, Iron Mind, Mind's Compass", 0, 0, 0, 0, 0, "" },
        ['g'] = { "Nomad", 0, 0, 2, 0, 0, 0, "Mind's Compass, Wilderness Lore: Salt Pans, Harvestry, Weathered", 0, 0, 15, 15, 0, "Starts with +200 Issachari reputation and a recycling suit" },
        ['h'] = { "Scholar", 0, 0, 0, 2, 0, 0, "Gadget Inspector, Heal, Harvestry, Hurdle, Tactful", 0, 0, 0, 0, 0, "" },
        ['i'] = { "Tinker", 0, 0, 0, 2, 0, 0, "Gadget Inspector, Lay Mine, Disassemble, Repair, Tinker I", 0, 0, 0, 0, 0, "Begins with a number of random artifacts and scrap and +100 Barathrumites reputation" },
        ['j'] = { "Warden", 2, 0, 0, 0, 0, 0, "Long Blades Proficiency, Shield Slam, Steady Hands, Draw a Bead, Pistol Proficiency", 0, 0, 0, 0, 0, "Starts with +300 Warden reputation" },
        ['k'] = { "Water Merchant", 0, 0, 0, 0, 0, 2, "Menacing Stare, Snake Oiler", 0, 0, 0, 0, 0, "Starts with trade goods and a merchant's token" },
        ['l'] = { "Watervine Farmer", 0, 0, 2, 0, 0, 0, "Cooking and Gathering, Harvestry, Axe Proficiency, Wilderness Lore: Salt Marshes", 0, 0, 0, 0, 0, "Starts with +100 reputation with the villagers of Joppa and a farmer's token" }
    }
    return calling[code]
end

function p.getexts(code, subtypeC)
    local muts = {
        ['aa'] = { "Chimera", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['ab'] = { "Esper", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['uu'] = { "Unstable Genome", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['u2'] = { "Unstable Genome(2)", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['u3'] = { "Unstable Genome(3)", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['u4'] = { "Unstable Genome(4)", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['u5'] = { "Unstable Genome(5)", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['u6'] = { "Unstable Genome(6)", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['u7'] = { "Unstable Genome(7)", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['u8'] = { "Unstable Genome(8)", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['u9'] = { "Unstable Genome(9)", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['ba'] = { "Adrenal Control", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['bb'] = { "Burrowing Claws", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['bc'] = { "Carapace", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['b6'] = { "Carnivorous", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['bd'] = { "Corrosive Gas Generation", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['be'] = { "Double-muscled", 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['bf'] = { "Electrical Generation", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['bg'] = { "Electromagnetic Pulse", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['bh'] = { "Flaming Hands", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['bi'] = { "Freezing Hands", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['bj'] = { "Heightened Hearing", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['bk'] = { "Heightened Quickness", 0, 0, -1, 0, 0, 0, 0, 0, 0, 0 },
        ['bl'] = { "Horns", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['bm'] = { "Metamorphosis", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['bn'] = { "Multiple Arms", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['bo'] = { "Multiple Legs", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['bp'] = { "Night Vision", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['bq'] = { "Phasing", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['br'] = { "Photosynthetic Skin", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['bs'] = { "Quills", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['bt'] = { "Regeneration", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['bu'] = { "Sleep Gas Generation", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['bv'] = { "Slime Glands", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['bw'] = { "Spinnerets", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['bx'] = { "Stinger (Confusing Venom)", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['by'] = { "Stinger (Paralyzing Venom)", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['bz'] = { "Stinger (Poisoning Venom)", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['b1'] = { "Thick Fur", 0, 0, 0, 0, 0, 0, 0, 0, 4, 4 },
        ['b2'] = { "Triple-jointed", -1, 2, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['b3'] = { "Two-headed", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['b4'] = { "Two-hearted", 0, 0, 2, 0, 0, 0, 0, 0, 0, 0 },
        ['b5'] = { "Wings", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        --[phys defects]
        ['ca'] = { "Albino", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['cb'] = { "Amphibious", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['cc'] = { "Analgesia", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['cd'] = { "Beak", 0, 0, 0, 0, 0, -1, 0, 0, 0, 0 },
        ['ce'] = { "Cold-Blooded", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['cf'] = { "Brittle Bones", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['cg'] = { "Electromagnetic Impulse", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['ch'] = { "Hemophilia", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['ci'] = { "Hooks for Feet", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['cj'] = { "Myopia", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['ck'] = { "Spontaneous Combustion", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        --[mental muts]
        ['da'] = { "Beguiling", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['db'] = { "Burgeoning", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['dc'] = { "Clairvoyance", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['dd'] = { "Confusion", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['de'] = { "Cryokinesis", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['df'] = { "Domination", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['dg'] = { "Disintegration", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['dh'] = { "Ego Projection", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['di'] = { "Force Bubble", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['dj'] = { "Force Wall", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['dk'] = { "Kindle", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['dl'] = { "Light Manipulation", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['dm'] = { "Mass Mind", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['dn'] = { "Mental Mirror", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['do'] = { "Precognition", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['dp'] = { "Psychometry", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['dq'] = { "Pyrokinesis", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['dr'] = { "Sense Psychic", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['ds'] = { "Space-Time Vortex", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['dt'] = { "Stunning Force", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['du'] = { "Sunder Mind", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['dv'] = { "Syphon Vim", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['dw'] = { "Telepathy", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['dx'] = { "Teleportation", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['dy'] = { "Teleport Other", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['dz'] = { "Time Dilation", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['d1'] = { "Temporal Fugue", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        --[mental defects]
        ['ea'] = { "Amnesia", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['eb'] = { "Blinking Tic", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['ec'] = { "Evil Twin", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['ed'] = { "Narcolepsy", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['ee'] = { "Pack Rat", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['ef'] = { "Socially Repugnant", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['eg'] = { "Unwelcome Germination", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        --[cybernetics (to be added)]
        ['00'] = { "", 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 },
        ['01'] = { "dermal insulation", 0, 0, 0, 0, 0, 0, 6, 6, 6, 6 },
        ['04'] = { 'optical bioscanner', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['05'] = { 'optical technoscanner', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['06'] = { 'night vision', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['07'] = { 'hyper-elastic ankle tendons', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['08'] = { 'parabolic muscular subroutine', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['09'] = { 'translucent skin', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['11'] = { 'stabilizer arm locks', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['12'] = { 'rapid release finger flexors', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['13'] = { 'carbide hand bones', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['14'] = { 'pentaceps', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        ['15'] = { 'inflatable axons', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        -- subtypes A-D, E-H, I-L
        ['16'] = { 'nocturnal apex', 'cherubic visage', 'air current microsensor', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
    }

    if code ~= nil and code == '16' then
        if subtypeC < 'e' then
            return { 'nocturnal apex', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
        elseif subtypeC < 'i' then
            return { 'cherubic visage', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
        else
            return { 'air current microsensor', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
        end
    else
        return muts[code]
    end
end

function p.getImplants(code, subtypeC)
end

function p.getbonus(subtype, exts)
    --STR, AGI, TOUGH,INT, WILL, EGO
    local extbonuses = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
    for x, y in ipairs(exts) do
        extbonuses[1] = extbonuses[1] + y[2]
        extbonuses[2] = extbonuses[2] + y[3]
        extbonuses[3] = extbonuses[3] + y[4]
        extbonuses[4] = extbonuses[4] + y[5]
        extbonuses[5] = extbonuses[5] + y[6]
        extbonuses[6] = extbonuses[6] + y[7]
        extbonuses[7] = extbonuses[7] + y[8]
        extbonuses[8] = extbonuses[8] + y[9]
        extbonuses[9] = extbonuses[9] + y[10]
        extbonuses[10] = extbonuses[10] + y[11]
    end

    local bonusints = {}
    bonusints[1] = subtype[2] + extbonuses[1]
    bonusints[2] = subtype[3] + extbonuses[2]
    bonusints[3] = subtype[4] + extbonuses[3]
    bonusints[4] = subtype[5] + extbonuses[4]
    bonusints[5] = subtype[6] + extbonuses[5]
    bonusints[6] = subtype[7] + extbonuses[6]

    local i = 0
    local bonusT = {}
    for x, y in ipairs(bonusints) do
        local symbol = " "
        if y < 0 then
            symbol = ""
        elseif y > 0 then
            symbol = "+"
        end

        if symbol ~= nil and symbol ~= " " then
            bonusT[x] = symbol .. y
        else
            bonusT[x] = " "
        end
    end
    return bonusT
end

function p.fixattributes(bonus, attr)
    local newattr = {}
    for x, y in ipairs(bonus) do
        if y ~= " " then
            newattr[x] = tonumber(attr[x]) - tonumber(y)
        else
            newattr[x] = tonumber(attr[x])
        end
    end
    return newattr
end

function p.MakeUpSheet(codeIn, genoIn, subtype, classcalledIn, extnameIn, attributes, bonus, extsIn, frame)
    local mutstring = ""
    for _, ext in ipairs(extsIn) do
        mutstring = mutstring .. ", " .. ext[1]
    end

    return frame:expandTemplate {
        title = 'Crypto result',
        args = {
            code = codeIn:upper(),
            genotype = genoIn,
            classcalled = classcalledIn,
            class = subtype[1],
            strength = tostring(attributes[1]) .. bonus[1],
            agility = tostring(attributes[2]) .. bonus[2],
            toughness = attributes[3] .. bonus[3],
            intelligence = attributes[4] .. bonus[4],
            willpower = attributes[5] .. bonus[5],
            ego = attributes[6] .. bonus[6],
            extname = extnameIn,
            exts = mutstring:sub(3),
            skills = subtype[8],
            notes = subtype[14]
        }
    }
end

return p