Module:Dice/Format: Difference between revisions

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(autodetect which kind of string we wanted)
(oops, pcall no longer necessary)
 
(7 intermediate revisions by 3 users not shown)
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require 'math'
local Dice = require'Module:Dice'
local Dice = require'Module:Dice'


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function DiceFormat.diceStats(frame)
function DiceFormat.diceStats(frame)
     local succeeded, result = pcall(Dice.fromRangeString, frame.args.roll)
     local dice = Dice.parse(frame.args.roll)


    if not succeeded then
local template_title = (frame.args.template ~= nil and frame.args.template ~= '') and frame.args.template or 'Dice string'
        result = Dice.fromDiceString(frame.args.roll)
local mult = (frame.args.multiplier ~= nil and frame.args.multiplier ~= '') and frame.args.multiplier or 1
    end
local extra_afterroll = (frame.args.extraafterroll ~= nil and frame.args.extraafterroll ~= '') and frame.args.extraafterroll or 0


     local dice = result
     local average = dice:average() * mult + extra_afterroll
 
     local average_truncated = ('%d'):format(average)
     local templatetitle = 'Dice string'
    local maximum = dice:maximum() * mult + extra_afterroll
 
     local minimum = dice:minimum() * mult + extra_afterroll
     if (frame.args.template ~= nil and frame.args.template ~= '') then
    local range = dice:range() * mult
        templatetitle = frame.args.template
    local variance = dice:variance() * mult
     end
   
 
    -- For character stats which have a multiplier, the game rounds up to the
     local minimum = dice:minimum()
    -- nearest integer; this also affects the calculated average. These values
     local mean = dice:mean()
    -- are used by Template:Character/Attribute and /DetailedAttribute.
     local maximum = dice:maximum()
     local maximum_ceil = math.floor(maximum + 0.5)
     local minimum_ceil = math.floor(minimum + 0.5)
     local ceil_based_average = (maximum_ceil + minimum_ceil) / 2.0
     local ceil_based_average_truncated = ('%d'):format(ceil_based_average)


     return frame:expandTemplate{
     return frame:expandTemplate{
         title = templatetitle,
         title = template_title,
         args = {
         args = {
            average = average,
            average_truncated = average_truncated,
            maximum = maximum,
             minimum = minimum,
             minimum = minimum,
             mean = mean,
             range = range,
             mean_truncated = ('%d'):format(mean),
            variance = variance,
             maximum = maximum,
            maximum_ceil = maximum_ceil,
            minimum_ceil = minimum_ceil,
            ceil_based_average = ceil_based_average,
             ceil_based_average_truncated = ceil_based_average_truncated,
 
            -- for backwards compatibility
            mean = average,
             mean_truncated = average_truncated,
         },
         },
     }
     }

Latest revision as of 06:18, 25 August 2023


require 'math'
local Dice = require'Module:Dice'

local DiceFormat = {}

function DiceFormat.diceStats(frame)
    local dice = Dice.parse(frame.args.roll)

	local template_title = (frame.args.template ~= nil and frame.args.template ~= '') and frame.args.template or 'Dice string'
	local mult = (frame.args.multiplier ~= nil and frame.args.multiplier ~= '') and frame.args.multiplier or 1
	local extra_afterroll = (frame.args.extraafterroll ~= nil and frame.args.extraafterroll ~= '') and frame.args.extraafterroll or 0

    local average = dice:average() * mult + extra_afterroll
    local average_truncated = ('%d'):format(average)
    local maximum = dice:maximum() * mult + extra_afterroll
    local minimum = dice:minimum() * mult + extra_afterroll
    local range = dice:range() * mult
    local variance = dice:variance() * mult
    
    -- For character stats which have a multiplier, the game rounds up to the
    -- nearest integer; this also affects the calculated average. These values
    -- are used by Template:Character/Attribute and /DetailedAttribute.
    local maximum_ceil = math.floor(maximum + 0.5)
    local minimum_ceil = math.floor(minimum + 0.5)
    local ceil_based_average = (maximum_ceil + minimum_ceil) / 2.0
    local ceil_based_average_truncated = ('%d'):format(ceil_based_average)

    return frame:expandTemplate{
        title = template_title,
        args = {
            average = average,
            average_truncated = average_truncated,
            maximum = maximum,
            minimum = minimum,
            range = range,
            variance = variance,
            maximum_ceil = maximum_ceil,
            minimum_ceil = minimum_ceil,
            ceil_based_average = ceil_based_average,
            ceil_based_average_truncated = ceil_based_average_truncated,

            -- for backwards compatibility
            mean = average,
            mean_truncated = average_truncated,
        },
    }
end

return DiceFormat