8,756
edits
(theoretically infinite movespeed ceiling) |
(add note about modding/wishing for movespeed) |
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== Mechanics == | == Mechanics == | ||
Characters generate a certain number of '''''action points''''' each turn equal to ten times their [[quickness]] (QN) value, or '''{{Color | g | QN x 10}}'''. Each time a character moves, the character expends some or all of those action points, depending on their movement speed. | Characters generate a certain number of '''''action points''''' each turn equal to ten times their [[quickness]] (QN) value, or '''{{Color | g | QN x 10}}'''. Each time a character moves, the character expends some or all of those action points, depending on their movement speed. | ||
Moving consumes a number of action points equal to ten times the difference between your movement speed and 200, or '''{{Color | g | (200 - MS) x 10}}'''. | Moving consumes a number of action points equal to ten times the difference between your movement speed and 200, or '''{{Color | g | (200 - MS) x 10}}'''. | ||
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* Using skills like Charge, Lunge, or Juke | * Using skills like Charge, Lunge, or Juke | ||
* Using items like {{favilink|The Flume-Flier of the Sky-Bear}} or {{favilink|ninefold boots}} | * Using items like {{favilink|The Flume-Flier of the Sky-Bear}} or {{favilink|ninefold boots}} | ||
== Modding == | |||
In XML and the game code, movespeed is stored as a penalty to the base movespeed. This means that it increases when negative numbers are added to the stat. Wishing for <code>stat:MoveSpeed:0</code> will set the movespeed to the base 100. Setting movespeed to 0 requires wishing it to 100. |