Movement Speed: Difference between revisions

76 bytes added ,  19:27, 22 August 2020
add note about modding/wishing for movespeed
(theoretically infinite movespeed ceiling)
(add note about modding/wishing for movespeed)
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== Mechanics ==
== Mechanics ==
Characters generate a certain number of '''''action points''''' each turn equal to ten times their [[quickness]] (QN) value, or '''{{Color | g | QN x 10}}'''. Each time a character moves, the character expends some or all of those action points, depending on their movement speed.
Characters generate a certain number of '''''action points''''' each turn equal to ten times their [[quickness]] (QN) value, or '''{{Color | g | QN x 10}}'''. Each time a character moves, the character expends some or all of those action points, depending on their movement speed.
The lowest effective movement speed (MS) value for any character is '''1'''. Attempting to move at 0 or less movespeed will freeze you in place for an uncertain amount of time, ending only until your movespeed returns above 0.


Moving consumes a number of action points equal to ten times the difference between your movement speed and 200, or '''{{Color | g | (200 - MS) x 10}}'''.
Moving consumes a number of action points equal to ten times the difference between your movement speed and 200, or '''{{Color | g | (200 - MS) x 10}}'''.
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* Using skills like Charge, Lunge, or Juke
* Using skills like Charge, Lunge, or Juke
* Using items like {{favilink|The Flume-Flier of the Sky-Bear}} or {{favilink|ninefold boots}}
* Using items like {{favilink|The Flume-Flier of the Sky-Bear}} or {{favilink|ninefold boots}}
== Modding ==
In XML and the game code, movespeed is stored as a penalty to the base movespeed. This means that it increases when negative numbers are added to the stat. Wishing for <code>stat:MoveSpeed:0</code> will set the movespeed to the base 100. Setting movespeed to 0 requires wishing it to 100.