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Characters generate a certain number of '''''action points''''' each turn equal to ten times their [[quickness]] (QN) value, or '''{{Color | g | QN x 10}}'''. Each time a character moves, the character expends some or all of those action points, depending on their movement speed. | Characters generate a certain number of '''''action points''''' each turn equal to ten times their [[quickness]] (QN) value, or '''{{Color | g | QN x 10}}'''. Each time a character moves, the character expends some or all of those action points, depending on their movement speed. | ||
The | The lowest effective movement speed (MS) value for any character is '''1'''. Attempting to move at 0 or less movespeed will freeze you in place for an uncertain amount of time, ending only until your movespeed returns above 0. | ||
Moving consumes a number of action points equal to ten times the difference between your movement speed and 200, or '''{{Color | g | (200 - MS) x 10}}'''. | Moving consumes a number of action points equal to ten times the difference between your movement speed and 200, or '''{{Color | g | (200 - MS) x 10}}'''. |