Movement Speed: Difference between revisions

8 bytes added ,  19:15, 22 August 2020
theoretically infinite movespeed ceiling
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(theoretically infinite movespeed ceiling)
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Characters generate a certain number of '''''action points''''' each turn equal to ten times their [[quickness]] (QN) value, or '''{{Color | g | QN x 10}}'''. Each time a character moves, the character expends some or all of those action points, depending on their movement speed.
Characters generate a certain number of '''''action points''''' each turn equal to ten times their [[quickness]] (QN) value, or '''{{Color | g | QN x 10}}'''. Each time a character moves, the character expends some or all of those action points, depending on their movement speed.


The maximum effective movement speed (MS) value for any character is '''195'''. Increasing your movement speed beyond that value has no effect. 195 is the highest value that the game will use for movement calculations.
The lowest effective movement speed (MS) value for any character is '''1'''. Attempting to move at 0 or less movespeed will freeze you in place for an uncertain amount of time, ending only until your movespeed returns above 0.


Moving consumes a number of action points equal to ten times the difference between your movement speed and 200, or '''{{Color | g | (200 - MS) x 10}}'''.
Moving consumes a number of action points equal to ten times the difference between your movement speed and 200, or '''{{Color | g | (200 - MS) x 10}}'''.