Mutations: Difference between revisions

355 bytes added ,  14:22, 7 October 2020
add missing info callout
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[[File:Mutations.png|thumb|Mutation selection]]
[[File:Mutations.png|thumb|Mutation selection]]
{{Missing info|Missing info about some new mutation concepts such as:
* Rapid advancement
* The ability to '''{{Color|W|C}}'''ustomize options for mutations that have variants
}}
'''Mutations''' are one aspect of [[character]] creation in [[{{Gamename}}]]. They provide the bulk of character customization (at least for players playing as a [[Mutant]]) due to their variety and number, and can be considered roughly analogous to the [[Cybernetics]] available to [[True Kin]]. There are over 70 mutations available. The starting mutations are split into a few main categories:
'''Mutations''' are one aspect of [[character]] creation in [[{{Gamename}}]]. They provide the bulk of character customization (at least for players playing as a [[Mutant]]) due to their variety and number, and can be considered roughly analogous to the [[Cybernetics]] available to [[True Kin]]. There are over 70 mutations available. The starting mutations are split into a few main categories:
* '''Morphotypes''': Either limits what mutations can be gotten (and bought), or in the case of [[Unstable Genome]], randomly mutates into another mutation.  
* '''Morphotypes''': Either limits what mutations can be gotten (and bought), or in the case of [[Unstable Genome]], randomly mutates into another mutation.  
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* '''Defects''' can be of both physical and mental and seek to hinder the player.
* '''Defects''' can be of both physical and mental and seek to hinder the player.


It should be noted that, because the mutation system is used to handle ''any'' special abilities, many creatures have "mutations" which can be thought of as much closer to natural traits or abilities than actual genetic mutations, such as the [[Heightened Smell]] and [[Night Vision]] common to all [[:Category:Snapjaws (faction)|Snapjaws]]. For a list of these, see [[:Category:Innate mutations]].
It should be noted that, because the mutation system is used to handle ''any'' special abilities, many creatures have "mutations" which can be thought of as much closer to natural traits or abilities than actual genetic mutations, such as the [[Heightened Smell]] and [[Night Vision]] common to all [[:Category:Snapjaws (faction)|Snapjaws]]. These mutations are not available to be selected during character creation (though in some cases, they can be obtained during gameplay through cooking recipes or other means). For a list of these, see [[:Category:Innate mutations]].


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