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{{Aliases|names=myopic}} | |||
{{Mutation | {{Mutation | ||
| title = {{qud text| | | title = {{qud text|Myopic (&rD&y)|notxml}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Physical defect | | type = Physical defect | ||
| cost = - | | cost = -3 | ||
| id = Myopia | | id = Myopia | ||
| | | startingmutation = yes | ||
| desc = You are nearsighted. | | gameversion = 2.0.206.63 | ||
| desc = You are nearsighted. | |||
You can only see up to a radius of 10. | |||
| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
The effects of | {{Name}} is a physical defect that limits the player's vision. | ||
Players with Myopic can only see tiles up to 10 tiles away from themselves in a circular area; beyond that, terrain and objects are treated as though they were in complete darkness.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Myopia}} | |||
The effects of Myopic can be mitigated by wearing either {{favilink|spectacles}} or {{favilink|mirrorshades}}.{{Code Reference|class=Spectacles}}<ref><code>ObjectBlueprints.xml</code></ref> | |||
== Advantages & Disadvantages == | |||
{{Opinion}} | |||
===Advantages=== | |||
* Grants 3 extra points to use during character creation | |||
* Can be be completely counteracted by wearing spectacles or mirrorshades | |||
===Disadvantages=== | |||
* Limits the player's vision even in well-lit areas, making it difficult to detect threats in advance | |||
* Requires the player wear spectacles or mirrorshades at all times to counteract the effects, taking up the face slot | |||
* Spectacles and mirrorshades have a 1% chance to break when the wearer is struck in melee, meaning players choosing to wear them will have to repair or replace them often- this can be avoided if they are [[sturdy]], but this occupies a mod slot and requires tinkering or significant luck | |||
{{References|2.0.201.47}} | |||
{{Mutation Navbox}} | {{Mutation Navbox}} | ||