Nano-neuro animator

Revision as of 01:18, 7 November 2020 by imported>Trashmonks (Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
As of Patch This information is reliable as of patch 2.0.201.48.
nano-neuro animator
$
900.00
Commerce Value
12
lbs.
Weight
Charge per Use

5000 Lead-acid cell: not functionalSolar cell: not functionalFidget cell: not functionalCombustion cell: 1 useChem cell: 2 usesThermoelectric cell: 8 usesBiodynamic cell: 12 usesNuclear cell: 20 usesAntimatter cell: 40 usesMecha power core: 100 uses

Charge Used For

Object Animation

Complexity

7

Tier

7

<0067>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker III

Character

ID?Use this ID to Wish for the item

Neuro Animator

Extra Info:
nano-neuro animator

Spurred on by their aspiration for a fully autonomous, climate-controlled banana grove, Research and Development at Hegemonic Fruit devised the neuro animator, which knits a nervous system into the inorganic material of inanimate objects. Originally, full sentience was their product diffentiator, but within months cheaper alternates like Spray-a-Brain came to dominate the market.

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