Normality field: Difference between revisions
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imported>Trashmonks (Created by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2) |
imported>Trashmonks (Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2) |
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{{As Of Patch|2.0.199.5}} | |||
{{Item | {{Item | ||
| title = {{Qud text|normality field}} | | title = {{Qud text|normality field}} | ||
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| desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes. | | desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes. | ||
}} | }} | ||
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Revision as of 23:18, 19 April 2020
This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it.
normality field
°
100000 lbs. Weight | |
Character
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° |
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ID?
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RealityStabilizationField |
Extra Info:
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normality field
Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.