Normality field: Difference between revisions

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imported>Trashmonks
(Created by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2)
 
imported>Trashmonks
(Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.5}}
{{Item
{{Item
| title = {{Qud text|normality field}}
| title = {{Qud text|normality field}}
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| desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.
| desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.
}}
}}
<!-- END QBE -->

Revision as of 23:18, 19 April 2020

This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.199.5.
normality field
°
100000
lbs.
Weight
Character

°

ID?Use this ID to Wish for the item

RealityStabilizationField

Extra Info:
  • Can be walked on/through
normality field

Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.

Perfect