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7,982 bytes added ,  18:32, 1 December 2023
m
Removes Telepathy from dream tortoise, which got changed in 7th Plague
(WIP)
m (Removes Telepathy from dream tortoise, which got changed in 7th Plague)
 
(11 intermediate revisions by 2 users not shown)
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{{tocright}}
= Mutated Humans =
== Marauder ==
{{Subtype infocard
{{Subtype infocard
| name =
| name = Marsh Taur
| image =
| buildcode =
| bonusnote =
| footnote =
| strength =
| agility =
| toughness =
| intelligence =
| willpower =
| ego =
| skills =
| equipped =
| inventory =
}}
 
{{Subtype infocard
| name = Marsh Taur, Marauder
| image = MarshTaur.png
| image = MarshTaur.png
| strength = 22
| bonusnote =22 Strength</br> 18 Agility</br> 18 Toughness</br> 14 Intelligence</br> 16 Willpower</br> 16 Ego
| agility = 18
| toughness = 18
| intelligence = 14
| willpower = 16
| ego = 16
| skills = Axe</br>
| skills = Axe</br>
--Dismember</br>
--Dismember</br>
Line 41: Line 22:
| footnote = Starting Mutations: {{favilink|freezing ray}}, {{favilink|multiple legs}}, {{favilink|amphibious}}, {{favilink|teleportation}}
| footnote = Starting Mutations: {{favilink|freezing ray}}, {{favilink|multiple legs}}, {{favilink|amphibious}}, {{favilink|teleportation}}
}}
}}
{{Qud text|&c∙}} Charge-based melee fighter
{{Qud text|&c∙}} Ability to freeze enemies
{{Qud text|&c∙}} Highly maneuverable
{{Qud text|&c∙}} {{Qud text|&WMost survivable}} starting build


== Arconaut ==
{{Subtype infocard
{{Subtype infocard
| name = Dream Tortoise, Arconaut
| name = Dream Tortoise
| image = DreamTortoise.png
| image = DreamTortoise.png
| footnote = Starting Mutations: {{favilink|carapace}}, {{favilink|heightened hearing}}, {{favilink|horns}}, {{favilink|sleep gas generation}}, {{favilink|telepathy}}
| footnote = Starting Mutations: {{favilink|carapace}}, {{favilink|heightened hearing}}, {{favilink|horns}}, {{favilink|sleep gas generation}}
| strength = 18
| bonusnote = 18 Strength</br> 21 Agility</br> 18 Toughness</br> 17 Intelligence</br> 16 Willpower</br> 15 Ego
| agility = 21
| toughness = 18
| intelligence = 17
| willpower = 16
| ego = 15
| skills = Short Blade</br>
| skills = Short Blade</br>
Tinkering</br>
Tinkering</br>
Line 75: Line 56:
3-4 {{favilink|witchwood bark|plural}}
3-4 {{favilink|witchwood bark|plural}}
}}
}}
{{Qud text|&c∙}} Melee fighter
{{Qud text|&c∙}} Highly-armored
{{Qud text|&c∙}} Emits sleep gas to disable enemies
{{Qud text|&c∙}} {{Qud text|&WHighly survivable}} starting build


== Gunslinger ==
{{Subtype infocard
{{Subtype infocard
| name = Gunwing, Gunslinger
| name = Gunwing
| image = Gunwing.png
| image = Gunwing.png
| strength = 16
| bonusnote = 16 Strength</br> 22 Agility</br> 18 Toughness</br> 17 Intelligence</br> 16 Willpower</br> 16 Ego
| agility = 22
| toughness = 18
| intelligence = 17
| willpower = 16
| ego = 16
| skills = Pistol</br>
| skills = Pistol</br>
--Steady Hand</br>
--Steady Hand</br>
--Akimbo
--Akimbo
| equipped =  
| equipped =  
2 {{favilink|Issachar rifle|plural}}</br>
2 {{favilink|Chrome revolver|plural}}</br>
1 {{favilink|woven tunic}}</br>
1 {{favilink|woven tunic}}</br>
1 {{favilink|wide-brimmed hat}}</br>
1 {{favilink|wide-brimmed hat}}</br>
Line 103: Line 84:
| footnote = Starting Mutations: {{favilink|beak}}, {{favilink|heightened quickness}}, {{favilink|wings}}, {{favilink|force bubble}}
| footnote = Starting Mutations: {{favilink|beak}}, {{favilink|heightened quickness}}, {{favilink|wings}}, {{favilink|force bubble}}
}}
}}
{{Qud text|&c∙}} Primarily ranged fighter
{{Qud text|&c∙}} Quick and maneuverable
{{Qud text|&c∙}} Flies
{{Qud text|&c∙}} {{Qud text|&WHighly survivable}} starting build
== Apostle ==
{{Subtype infocard
| name = Star-Eye Esper
| image = StarEyeEsper.png
| bonusnote = 15 Strength</br> 16 Agility</br> 18 Toughness</br> 17 Intelligence</br> 18 Willpower</br> 21 Ego
| skills = Customs and Folklore</br>
Intimidate</br>
Proselytize
| equipped = 1 {{favilink|staff}}</br>
1 {{favilink|witchwood wreath}}</br>
1 {{favilink|cloth robe}}</br>
1 {{favilink|leather moccasins}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
2 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
1 {{favilink|waterskin}} with {{dice tooltip|2d6+1}} drams of {{favilink|honey}}</br>
1-2 {{favilink|goat jerky|plural}}</br>
3-4 {{favilink|witchwood bark|plural}}
| footnote = Starting Mutations: {{favilink|clairvoyance}}, {{favilink|light manipulation}}, {{favilink|stunning force}}, {{favilink|teleport other}}
}}
{{Qud text|&c∙}} Mental-based ranged fighter
{{Qud text|&c∙}} Effective crowd control and map vision
{{Qud text|&c∙}} {{Qud text|&WMedium survivable}} starting build
== Watervine Farmer ==
{{Subtype infocard
| name = Firefrond
| image = Firefrond.png
| bonusnote = 18 Strength</br> 18 Agility</br> 20 Toughness</br> 17 Intelligence</br> 17 Willpower</br> 16 Ego</br>
| skills = Cooking and Gathering</br>
--Harvestry</br>
Axe</br>
Wilderness Lore: Marshes
| equipped =
1 {{favilink|iron vinereaper}}</br>
1 {{favilink|woven tunic}}</br>
1 {{favilink id|Ghostly Flames}}
| inventory =
9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
8-10 {{favilink|vinewafer sheaf|plural}}</br>
2-5 things from [[Data:Ingredients|Ingredients]]</br>
1 {{favilink|farmer's token}}</br>
1 cookbook</br>
6-8 {{favilink|witchwood bark|plural}}
| footnote = Starting Mutations: {{favilink|unstable genome}}, {{favilink|flaming ray}}, {{favilink|photosynthetic skin}}, {{favilink|burgeoning}}
}}
{{Qud text|&c∙}} Hybrid melee fighter and mental caster
{{Qud text|&c∙}} Ability to set enemies on fire
{{Qud text|&c∙}} Causes harvestable plants to grow nearby
{{Qud text|&c∙}} {{Qud text|&WChallenging survivable}} starting build
== Tinker ==
{{Subtype infocard
| name = bzzzt
| image = Bzzzt.png
| footnote = Starting Mutations: {{favilink|burrowing claws}}, {{favilink|electrical generation}}, {{favilink|heightened hearing}}, {{favilink id|Mutation:DarkVision}}, {{favilink|spinnerets}}, {{favilink|thick fur}}, {{favilink|socially repugnant}}
| bonusnote = 19 Strength</br> 18 Agility</br> 18 Toughness</br> 18 Intelligence</br> 18 Willpower</br> 14 Ego</br>
| skills = Tinkering</br>
--Lay Mine / Set Bomb</br>
--Disassemble</br>
--Repair</br>
--Tinker I
| equipped = 1 {{favilink|bronze dagger}}</br>
1 {{favilink|cloth robe}}</br>
1 {{favilink|leather moccasins}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
1 {{favilink|basic toolkit}}</br>
1-2 {{favilink|goat jerky|plural}}</br>
1-4 things from [[Population:Junk#Junk 1|Junk 1]]</br>
3-4 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
1-4 things from [[Data:Scrap#Scrap 1|Scrap 1]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
{{Qud text|&c∙}} Hybrid melee fighter and electrical attacker
{{Qud text|&c∙}} Burrower and trap-setter
{{Qud text|&c∙}} Starts with night vision
{{Qud text|&c∙}} {{Qud text|&WChallenging}} starting build
= True Kin =
== Praetorian ==
{{Subtype infocard
| name = Praetorian Prime
| image = PraetorianPrime.png
| bonusnote = 22 Strength</br> 18 Agility</br> 21 Toughness</br> 16 Intelligence</br> 17 Willpower</br> 16 Ego</br> {{color|C|15 Cold Resistance}}
| skills = Long Blade</br>
Shield</br>
--Shield Slam</br>
Bow and Rifle
| equipped = 1 {{favilink|steel long sword}}</br>
1 {{favilink|steel shield}}</br>
1 {{favilink|Issachar rifle}}</br>
1 {{favilink|chain mail}}</br>
1 {{favilink|praetorian's cloak}}</br>
1 {{favilink|leather boots}}</br>
1 {{favilink|night vision}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
2-3 {{favilink|food cube|plural}}</br>
20-33 {{favilink|lead slug|plural}}</br>
2-3 {{favilink|salve injector|plural}}</br>
1-3 injectors from [[Data:Injectors|Injectors]]</br>
1 energy cell from [[Data:Cells|Cells]]</br>
0-2 thing from [[Data:Artifact#Artifact 2|Artifact 2]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
{{Qud text|&c∙}} Charge-based melee fighter
{{Qud text|&c∙}} Starts with night vision
{{Qud text|&c∙}} {{Qud text|&WMost survivable}} starting build
== Horticulturalist ==
{{Subtype infocard
| name = First Gardener
| image = FirstGardener.png
| bonusnote = 18 Strength</br> 19 Agility</br> 19 Toughness</br> 19 Intelligence</br> 18 Willpower</br> 18 Ego</br>
| skills = Cooking and Gathering</br>
--Harvestry</br>
Axe</br>
Bow and Rifle</br>
Wilderness Lore: Jungles
| equipped = 1 {{favilink|bio-scanning bracelet}}<br>(with {{favilink|solar cell}})</br>
1 {{favilink|steel vinereaper}}</br>
1 {{favilink id|Gas Mask}}</br>
1 {{favilink|cloth robe}}</br>
1 {{favilink|leather moccasins}}</br>
1 {{favilink|short bow}}</br>
1 {{favilink|nocturnal apex}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
3-4 {{favilink|Ekuemekiyyen greens}}</br>
30-50 {{favilink|wooden arrow|plural}}</br>
{{dice tooltip|1d3+1}} {{favilink|defoliant grenade mk I}}</br>
1-3 {{favilink|salve injector|plural}}</br>
2-6 injectors from [[Data:Injectors|Injectors]]</br>
1-2 energy cells from [[Data:Cells|Cells]]</br>
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br>
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
{{Qud text|&c∙}} Hybrid melee and ranged fighter
{{Qud text|&c∙}} Starts with cooking and gathering
{{Qud text|&c∙}} {{Qud text|&WHighly survivable}} starting build
== Child of the Hearth ==
{{Subtype infocard
| name = First Child of the Hearth
| image = FirstChildOfTheHearth.png
| bonusnote = 27 Strength</br> 18 Agility</br> 18 Toughness</br> 13 Intelligence</br> 15 Willpower</br> 16 Ego</br> {{color|R|15 Heat Resistance}}
| skills = Cudgel</br>
--Slam</br>
Heavy Weapon</br>
Calloused
| equipped = 1 {{favilink|steel mace}}</br>
1 {{favilink|leather apron}}</br>
1 {{favilink|steel gauntlets}}</br>
1 {{favilink|leather boots}}</br>
1 {{favilink|carbide hand bones}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
2 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
3-4 {{favilink|smoldered mushroom|plural}}</br>
4-8 injectors from [[Data:Injectors|Injectors]]</br>
0-2 energy cells from [[Data:Cells|Cells]]</br>
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br>
0-1 things from [[data:Artifact#Artifact 3|Artifact 3]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
{{Qud text|&c∙}} Melee fighter and extreme bruiser
{{Qud text|&c∙}} Starts with carbide hand bones
{{Qud text|&c∙}} {{Qud text|&WHighly survivable}} starting build
6

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