Presets: Difference between revisions

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3,951 bytes added ,  18:32, 1 December 2023
m
Removes Telepathy from dream tortoise, which got changed in 7th Plague
(WIP)
m (Removes Telepathy from dream tortoise, which got changed in 7th Plague)
 
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  {{Qud text|&c∙}} {{Qud text|&WMost survivable}} starting build
  {{Qud text|&c∙}} {{Qud text|&WMost survivable}} starting build


== Acronaut ==
== Arconaut ==
{{Subtype infocard
{{Subtype infocard
| name = Dream Tortoise
| name = Dream Tortoise
| image = DreamTortoise.png
| image = DreamTortoise.png
| footnote = Starting Mutations: {{favilink|carapace}}, {{favilink|heightened hearing}}, {{favilink|horns}}, {{favilink|sleep gas generation}}, {{favilink|telepathy}}
| footnote = Starting Mutations: {{favilink|carapace}}, {{favilink|heightened hearing}}, {{favilink|horns}}, {{favilink|sleep gas generation}}
| bonusnote = 18 Strength</br> 21 Agility</br> 18 Toughness</br> 17 Intelligence</br> 16 Willpower</br> 15 Ego
| bonusnote = 18 Strength</br> 21 Agility</br> 18 Toughness</br> 17 Intelligence</br> 16 Willpower</br> 15 Ego
| skills = Short Blade</br>
| skills = Short Blade</br>
Line 70: Line 70:
--Akimbo
--Akimbo
| equipped =  
| equipped =  
2 {{favilink|Issachar rifle|plural}}</br>
2 {{favilink|Chrome revolver|plural}}</br>
1 {{favilink|woven tunic}}</br>
1 {{favilink|woven tunic}}</br>
1 {{favilink|wide-brimmed hat}}</br>
1 {{favilink|wide-brimmed hat}}</br>
Line 170: Line 170:
  {{Qud text|&c∙}} Starts with night vision
  {{Qud text|&c∙}} Starts with night vision
  {{Qud text|&c∙}} {{Qud text|&WChallenging}} starting build
  {{Qud text|&c∙}} {{Qud text|&WChallenging}} starting build
= True Kin =
== Praetorian ==
{{Subtype infocard
| name = Praetorian Prime
| image = PraetorianPrime.png
| bonusnote = 22 Strength</br> 18 Agility</br> 21 Toughness</br> 16 Intelligence</br> 17 Willpower</br> 16 Ego</br> {{color|C|15 Cold Resistance}}
| skills = Long Blade</br>
Shield</br>
--Shield Slam</br>
Bow and Rifle
| equipped = 1 {{favilink|steel long sword}}</br>
1 {{favilink|steel shield}}</br>
1 {{favilink|Issachar rifle}}</br>
1 {{favilink|chain mail}}</br>
1 {{favilink|praetorian's cloak}}</br>
1 {{favilink|leather boots}}</br>
1 {{favilink|night vision}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
2-3 {{favilink|food cube|plural}}</br>
20-33 {{favilink|lead slug|plural}}</br>
2-3 {{favilink|salve injector|plural}}</br>
1-3 injectors from [[Data:Injectors|Injectors]]</br>
1 energy cell from [[Data:Cells|Cells]]</br>
0-2 thing from [[Data:Artifact#Artifact 2|Artifact 2]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
{{Qud text|&c∙}} Charge-based melee fighter
{{Qud text|&c∙}} Starts with night vision
{{Qud text|&c∙}} {{Qud text|&WMost survivable}} starting build
== Horticulturalist ==
{{Subtype infocard
| name = First Gardener
| image = FirstGardener.png
| bonusnote = 18 Strength</br> 19 Agility</br> 19 Toughness</br> 19 Intelligence</br> 18 Willpower</br> 18 Ego</br>
| skills = Cooking and Gathering</br>
--Harvestry</br>
Axe</br>
Bow and Rifle</br>
Wilderness Lore: Jungles
| equipped = 1 {{favilink|bio-scanning bracelet}}<br>(with {{favilink|solar cell}})</br>
1 {{favilink|steel vinereaper}}</br>
1 {{favilink id|Gas Mask}}</br>
1 {{favilink|cloth robe}}</br>
1 {{favilink|leather moccasins}}</br>
1 {{favilink|short bow}}</br>
1 {{favilink|nocturnal apex}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
3-4 {{favilink|Ekuemekiyyen greens}}</br>
30-50 {{favilink|wooden arrow|plural}}</br>
{{dice tooltip|1d3+1}} {{favilink|defoliant grenade mk I}}</br>
1-3 {{favilink|salve injector|plural}}</br>
2-6 injectors from [[Data:Injectors|Injectors]]</br>
1-2 energy cells from [[Data:Cells|Cells]]</br>
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br>
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
{{Qud text|&c∙}} Hybrid melee and ranged fighter
{{Qud text|&c∙}} Starts with cooking and gathering
{{Qud text|&c∙}} {{Qud text|&WHighly survivable}} starting build
== Child of the Hearth ==
{{Subtype infocard
| name = First Child of the Hearth
| image = FirstChildOfTheHearth.png
| bonusnote = 27 Strength</br> 18 Agility</br> 18 Toughness</br> 13 Intelligence</br> 15 Willpower</br> 16 Ego</br> {{color|R|15 Heat Resistance}}
| skills = Cudgel</br>
--Slam</br>
Heavy Weapon</br>
Calloused
| equipped = 1 {{favilink|steel mace}}</br>
1 {{favilink|leather apron}}</br>
1 {{favilink|steel gauntlets}}</br>
1 {{favilink|leather boots}}</br>
1 {{favilink|carbide hand bones}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
2 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
3-4 {{favilink|smoldered mushroom|plural}}</br>
4-8 injectors from [[Data:Injectors|Injectors]]</br>
0-2 energy cells from [[Data:Cells|Cells]]</br>
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br>
0-1 things from [[data:Artifact#Artifact 3|Artifact 3]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
{{Qud text|&c∙}} Melee fighter and extreme bruiser
{{Qud text|&c∙}} Starts with carbide hand bones
{{Qud text|&c∙}} {{Qud text|&WHighly survivable}} starting build
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