Psionic: Difference between revisions

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{{mod
{{mod
| title= {{qud text|&bp&Bs&Ci&co&bn&Bi&Cc|notxml}}
| title             = {{qud text|&bp&Bs&Ci&co&bn&Bi&Cc|notxml}}
|type=Melee Weapon
| type               = Melee Weapon
|id=ModPsionic
| id                 = ModPsionic
|tinkerable=no
| tinkerable         = no
|canautotinker=no
| canautotinker     = no
|tinkertier=1
| tinkertier         = 1
|value=1
| value             = 1
|desc=&CPsionic: This weapon uses the wielder's Ego modifier for penetration bonus instead of Strength mod and attacks MA instead of AV. It will dissipate from the corporeal realm after some use.
| empsensitive      = no
|complexity=1
| powerloadsensitive = no
| realitydistortion  = no
| desc               = &CPsionic: This weapon uses the wielder's Ego modifier for penetration bonus instead of Strength mod and attacks MA instead of AV. It will dissipate from the corporeal realm after some use.
| complexity         = 1
| gameversion        = 2.0.201.114
}}
}}
{{name}} is an untinkerable [[mod]] that is found on the weapons of all dervishes.
{{name}} is an untinkerable [[mod]] that is found on the weapons of all dervishes.
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* {{favilink|arch dervish of the Sightless Way}}
* {{favilink|arch dervish of the Sightless Way}}


The {{name}} mod changes a melee weapon's penetration to use the attacker's [[ego]] modifier instead of [[strength]] modifier, and those attacks use modified [[penetration]] calculations against the target's [[MA|mental armor]] (MA) instead of the target's [[AV|regular armor]] (AV). [[Cleave]] will inflict [[psionically cleaved]] instead of [[cleaved]].
The {{name}} mod changes a melee weapon to use mental attacks. Its {{PV}}[[PV]] becomes modified by the attacker's [[ego]] modifier instead of [[strength]] modifier, penetration is calculated against the target's [[MA|mental armor]] (MA) instead of the target's [[AV|regular armor]] ({{AV}}AV), and it cannot affect targets which have a [[mental shield]].{{Code Reference|class=ModPsionic|name=ModPsionic}} [[Cleave]] will inflict [[psionically cleaved]] instead of [[cleaved]].{{Code Reference|namespace=XRL.World.Parts.Skill|class=Axe_Cleave}}


Weapons with this modifier are temporary, and will dissolve from the physical realm after a pre-determined number of uses. When an item with this modification is created, it starts with a random number of swings from 126-500. After attacking with this weapon, regardless of whether the weapon hits or misses, the number of swings remaining will decrease by one.
Weapons with this modifier are temporary, and will dissolve from the physical realm after a pre-determined number of uses. When an item with this modification is created, it starts with a random number of swings from 126-500. After attacking with this weapon, regardless of whether the weapon hits or misses, the number of swings remaining will decrease by one.<ref name="ModPsionic" />


{| class="wikitable"
{| class="wikitable"
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|}
|}


Once there are no more remaining swings, the item will disappear.
Once there are no more remaining swings, the item will disappear.<ref name="ModPsionic" />
 
== Possible Equipment ==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
=== Axes ===
{{#cargo_query:
  | tables = Modability=M,GeneralData=GD,ItemsTable=IT,DynamicObjects=DO
  | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey,M.ObjectID=DO.ObjectID
  | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item,
            CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END = Tier
  | where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseAxe' AND DO.DynamicTbl IS NOT NULL
  | order by = CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END DESC,GD.PlainName
  | group by = M.JoinKey
  | format = table
}}
</div>
<div style="margin-right: 2.5em;">
=== Cudgels ===
{{#cargo_query:
  | tables = Modability=M,GeneralData=GD,ItemsTable=IT,DynamicObjects=DO
  | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey,M.ObjectID=DO.ObjectID
  | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item,
            CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END = Tier
  | where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseCudgel' AND DO.DynamicTbl IS NOT NULL
  | order by = CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END DESC,GD.PlainName
  | group by = M.JoinKey
  | format = table
}}
</div>
<div style="margin-right: 2.5em;">
=== Long Blades ===
{{#cargo_query:
  | tables = Modability=M,GeneralData=GD,ItemsTable=IT,DynamicObjects=DO
  | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey,M.ObjectID=DO.ObjectID
  | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item,
            CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END = Tier
  | where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseLongBlade' AND DO.DynamicTbl IS NOT NULL
  | order by = CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END DESC,GD.PlainName
  | group by = M.JoinKey
  | format = table
}}
</div>
<div style="margin-right: 2.5em;">
=== Short Blades ===
{{#cargo_query:
  | tables = Modability=M,GeneralData=GD,ItemsTable=IT,DynamicObjects=DO
  | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey,M.ObjectID=DO.ObjectID
  | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item,
            CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END = Tier
  | where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseDagger' AND DO.DynamicTbl IS NOT NULL
  | order by = CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END DESC,GD.PlainName
  | group by = M.JoinKey
  | format = table
}}
</div>
</div>
 
{{references|2.0.201.114}}
{{Mod Navbox}}
{{Mod Navbox}}
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