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m (as of patch) |
(Added a small note under the max quill formula which explains what it means, for the non-code-literate) |
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<syntaxhighlight lang="xml> | <syntaxhighlight lang="xml> | ||
Math.Max(300, this.nMaxQuills + (NewLevel - 1) * Random(80, 120)) | Math.Max(300, this.nMaxQuills + (NewLevel - 1) * Random(80, 120)) | ||
</syntaxhighlight> | </syntaxhighlight>(For the non-code-literate, this formula simply means that, at each level-up, the player’s max quill count is increased by a random number from 80 to 120) | ||
==Advancement Table == | ==Advancement Table == | ||
{| class="wikitable" | {| class="wikitable" |
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