Refractive

Revision as of 23:57, 4 August 2020 by Teamtoto (talk | contribs) (Created page with "{{As Of Patch|2.0.200.81}} {{Mod | title = {{qud shader|refractive|refractive}} | type = Glove, Headwear, Body, Shield, Boot, TreadAccessory, Exoskeleton | id...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
As of Patch This information is reliable as of patch 2.0.200.81.
refractive
Category

Glove, Headwear, Body, Shield, Boot, TreadAccessory, Exoskeleton

Native tierLess likely to appear on items
of a lower tier than this.

4

Rarity

Rare

Tinkerable

yes

Tinker skill

Tinker II

Bit required

<5>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

1.3

+1

+1

ID

ModRefractive

Refractive: This item has a chance to refract light-based attacks.

refractive is a mod that can be applied on all armor and shields. When this is applied, they have a set chance to refract light; all light based projectiles that are refracted bounce in the opposite direction that it was fired from with a random variance of -90 to +90 degrees.

This chance depends on whether it is armor or a shield/buckler, and where it is worn on:

Worn On Refract Chance
Body 40%
Back 40%
Arm 20%
Other Armor (Tread armor, boots, gloves, headwear, exoskeletons) 10%
Shield (on hand) 30%
Buckler (on arm) 10%