Rusty biome: Difference between revisions

Jump to navigation Jump to search
100 bytes added ,  08:21, 2 January 2021
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[File:Rusty biome.png|right|frame|An example of rusty flower fields]]
[[File:Rusty biome.png|right|frame|An example of a rust bog in some flower fields]]
A '''rusty biome''' is a biome that can occur in almost any location. It causes the zone it occurs in to be littered with {{favilink|trash}}, and its walls to be infested with {{favilink|qudzu}}. Rusty biomes do not override existing biomes, instead coinciding with them.
A '''rusty biome''' is a biome that can occur in almost any location. It causes the zone it occurs in to be littered with {{favilink|trash}}, and its walls to be infested with {{favilink|qudzu}}. Rusty biomes do not override existing biomes, instead coinciding with them.


Line 22: Line 22:
Robots are guaranteed to be rusted within a rust field, and creatures within the zone have a 75% chance to have a rusted inventory.<ref name="GameObject"/>
Robots are guaranteed to be rusted within a rust field, and creatures within the zone have a 75% chance to have a rusted inventory.<ref name="GameObject"/>


Furthermore, every creature that spawns within a rust field that is ''not'' a robot has a 25% chance of being a {{qud text|&rqudzu&y symbiote}}.<ref name="GameObject"/> Qudzu symbiotes are {{qud text|&rred}} in color and have a 15% chance to rust a random item in the player's inventory when making a successful melee attack.{{Code Reference|namespace=XRL.World.Parts|class=QudzuMelee}} Additionally, they are members of the [[vines]] faction;{{Code Reference|namespace=XRL.World.Biomes|class=QudzuSymbioteTemplate}} since the player's initial reputation with this faction is -475, this means the symbiote will usually be hostile, even if a normal creature of it's type wouldn't be.
Furthermore, every creature that spawns within a rust field that is ''not'' a robot has a 25% chance of being a {{qud text|&rqudzu&y symbiote}}.<ref name="GameObject"/>  


Zones that contain a rust field will have "'''rust-shrouded'''" appended to the beginning of their names.<ref name="ZoneName"/>
Zones that contain a rust field will have "'''rust-shrouded'''" appended to the beginning of their names.<ref name="ZoneName"/>
=== Rust Bog ===
=== Rust Bog ===
The rust bog is the third intensity of the rusty biome. Parasangs that contain rust bogs will be logged in the Journal under "Natural Features" when encountered for the first time.
The rust bog is the third intensity of the rusty biome. Parasangs that contain rust bogs will be logged in the Journal under "Natural Features" when encountered for the first time.
Line 30: Line 31:
Rust bogs have the highest volume of trash, about 40-48 pieces.<ref name="Population"/> Every wall within the zone has a 15% chance to spawn with a qudzu on it.<ref name="MutateZone"/>
Rust bogs have the highest volume of trash, about 40-48 pieces.<ref name="Population"/> Every wall within the zone has a 15% chance to spawn with a qudzu on it.<ref name="MutateZone"/>


Robots are guarunteed to be rusted within a rust bog, and creatures within the zone are guarunteed to have a rusted inventory.<ref name="GameObject"/> Each non-robot creature within the rust bog has a 60% of being a qudzu symbiote.  
Robots are guaranteed to be rusted within a rust bog, and creatures within the zone are guarunteed to have a rusted inventory.<ref name="GameObject"/> Each non-robot creature within the rust bog has a 60% of being a {{qud text|&rqudzu&y symbiote}}.  


Finally, rust bogs will have 2-3 {{favilink|rust-chewed locker|plural}} somewhere in the zone. Each locker will contain at least 2 random items from [[Data:Artifact#Artifact 4R|Artifact 4R]], with a 50% chance of containing an additional item.<ref name="Population"/>
Finally, rust bogs will have 2-3 {{favilink|rust-chewed locker|plural}} somewhere in the zone. Each locker will contain at least 2 random items from [[Data:Artifact#Artifact 4R|Artifact 4R]], with a 50% chance of containing an additional item.<ref name="Population"/>


Zones that contain a rust bog will have "'''and rust bog'''" appended to the end of their names.<ref name="ZoneName"/>
Zones that contain a rust bog will have "'''and rust bog'''" appended to the end of their names.<ref name="ZoneName"/>
== Qudzu Symbiotes ==
Creatures with the {{qud text|&rqudzu&y symbiotes}} modifier are {{qud text|&rred}} in color and have a 15% chance to rust a random item in the player's inventory when making a successful melee attack.{{Code Reference|namespace=XRL.World.Parts|class=QudzuMelee}} Additionally, they are members of the [[vines]] faction;{{Code Reference|namespace=XRL.World.Biomes|class=QudzuSymbioteTemplate}} since the player's initial reputation with this faction is -475, this means the symbiote will usually be hostile, even if a normal creature of its type wouldn't be.
== References ==
== References ==
<references/>
<references/>


[[Category:Biomes]]
[[Category:Biomes]]
Anonymous user

Navigation menu