Scanning: Difference between revisions

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(stuff you saw while you had scanning stays IDed now)
 
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{{tocright}}
There are three types of ''scanning'' in the game: '''bioscanning''', '''techscanning''', and '''structural scanning'''.  Each type provides insight into a category of creature and/or object.
There are three types of ''scanning'' in the game: '''bioscanning''', '''techscanning''', and '''structural scanning'''.  Each type provides insight into a category of creature and/or object.


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Bioscanning performs a few functions:
Bioscanning performs a few functions:
* The [[AV]], [[DV]], and [[HP]] of biological creatures is visible when looking at them.
* The {{AV}}[[AV]], {{DV}}[[DV]], and {{heart}}[[HP]] of biological creatures is visible when looking at them.
** This allows a player with [[Nerve Poppy]] to compensate for their defect by looking at themselves.
** This allows a player with {{favilink|Nerve Poppy}} to compensate for their defect by looking at themselves.
* Biological [[artifacts]] are treated as identified.
* Biological [[artifacts]] are treated as identified.


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* {{Favilink|optical bioscanner}}
* {{Favilink|optical bioscanner}}
* {{Favilink|VISAGE}}
* {{Favilink|VISAGE}}
* {{Favilink|optical multiscanner}}


==Structural scanning==
==Structural scanning==


Structural scanning makes the [[AV]], [[DV]], and [[HP]] of low-tech inanimate objects and non-robotic inorganic creatures visible when looking at them.
Structural scanning makes the {{AV}}[[AV]], {{DV}}[[DV]], and {{heart}}[[HP]] of low-tech inanimate objects and non-robotic inorganic creatures visible when looking at them.


Items that provide structural scanning:
Items that provide structural scanning:
* {{Favilink|structural scanning bracelet}}
* {{Favilink|structural scanning bracelet}}
* {{Favilink|VISAGE}}
* {{Favilink|VISAGE}}
* {{Favilink|optical multiscanner}}


==Techscanning==
==Techscanning==


Techscanning performs a number of functions:
Techscanning performs a number of functions:
* The [[AV]], [[DV]], and [[HP]] of robots and high-tech objects is visible when looking at them.
* The {{AV}}[[AV]], {{DV}}[[DV]], and {{heart}}[[HP]] of robots and high-tech objects is visible when looking at them.
* Technological [[artifacts]] are treated as identified.
* Technological [[artifacts]] are treated as identified.
* The percentage charge level of [[:Category:Energy Cells|energy cells]] and some [[Energy|other power storage systems]] is visible in their display names.
* The percentage charge level of [[:Category:Energy Cells|energy cells]] and some [[Energy|other power storage systems]] is visible in their display names.
* The names and operational statuses of various technological components of items and creatures are visible in their descriptions.
* The names and operational statuses of various technological components of items and creatures are visible in their descriptions.
* If an item capable of receiving [[Energy#Broadcast|broadcast power]] is currently unable to do so due to atmospheric or orbital phenomena, this fact and the reason for it are visible in the item's description.
* If an item capable of receiving [[Power#Broadcast|broadcast power]] is currently unable to do so due to atmospheric or orbital phenomena, this fact and the reason for it are visible in the item's description.


Items that provide techscanning:
Items that provide techscanning:
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* {{Favilink|optical technoscanner}}
* {{Favilink|optical technoscanner}}
* {{Favilink|VISAGE}}
* {{Favilink|VISAGE}}
* {{Favilink|optical multiscanner}}


==Tips==
==Tips==
{{Opinion}}
{{Opinion}}
* Techscanning is useful when interacting with merchants, because you'll be able to see what all of the merchant's ''weird artifacts'' are.
* Techscanning is useful when interacting with merchants, because you'll be able to see what all of the merchant's ''weird artifacts'' are.
* Artifacts identified through scanning will stay identified even if the source of scanning is removed, but other artifacts of the same type will '''not''' be pre-identified if the artifact was not identified manually.


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[[Category:Mechanics]]
[[Category:Mechanics]]
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