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  • mutate(GameObject player) { // modify the player object when a New Game begins // for example, add a custom part to the player: player.AddPart<MyCustomPart>();
    3 KB (352 words) - 06:48, 2 April 2022
  • not add the locations to your journal. goclam Teleports the player to Tzimtzlum goto:<n> Go to the specified zone hydropon Teleports the player to the
    41 KB (4,772 words) - 18:14, 5 April 2024
  • download. On the start menu, select Redeem Code. Paste the code into the input box. It is successful when the message "Your new pet is ready to love." pops up
    8 KB (226 words) - 07:06, 24 July 2023
  • which can be useful to look at if there is no useful information in the player.log. Adding Code to the Player Creating new mutations Adding active abilities
    8 KB (1,381 words) - 22:48, 24 April 2022
  • Cryptoquery to generate the filled template code. You can add the code to this page yourself, if you have an account, or ask an editor to add it to this page
    26 KB (2,843 words) - 08:54, 27 April 2024
  • that caused the automove interrupt code to be incorrectly 'sticky' in some situations. Fixed a messaging oddity when attempting to recoil to the court of
    38 KB (5,871 words) - 22:28, 10 May 2024
  • parallel versions of the player that are slightly different. Visually, they take on the tile of the player character. If the player levels up, they will
    7 KB (695 words) - 09:43, 1 May 2022
  • numbers are added to the stat. Wishing for stat:MoveSpeed:0 will set the movespeed to the base 100. Setting movespeed to 0 requires wishing it to 100.
    7 KB (582 words) - 16:59, 25 March 2022
  • Toughness save against the save difficulty of the bleeding effect, or else take the damage associated with the bleeding effect. The difficulty of this toughness
    6 KB (521 words) - 07:38, 23 December 2023
  • limited to the Moon Stair. UI Added a new Pixel Perfect mode, which forces zoom to snap to a perfect multiple of the pixel art. You can toggle it in the General
    124 KB (19,743 words) - 16:30, 24 April 2023
  • FireEvent(E); } } } Add your part to the player when a New Game is started. This section uses the method described in the Modding:Adding_Code_to_the_Player article
    3 KB (415 words) - 22:46, 2 October 2020
  • GetCookingActionsEvent on itself and the player to collect options for the cooking menu. Released November 19, 2021. Made some tweaks to the price of identifying artifacts
    148 KB (23,434 words) - 06:27, 31 May 2022
  • Mod-sensitive cache code Pre-game cache code (including Blueprint preload) Game-based cache code To use the pre-game cache, add either the [HasGameBasedStaticCache]
    11 KB (1,145 words) - 06:48, 2 April 2022
  • effects. Fixed a bug causing the entire second story of villages to immediately plummet to the ground below as soon as the player entered them. Fixed Sheba
    220 KB (34,573 words) - 08:35, 26 October 2023
  • versions of the game. However, if a player wishes to make their own build in the spirit of this one without using Wish commands the player should consider
    10 KB (2,434 words) - 01:22, 7 August 2023
  • eat up to three times before you are too full to eat, but only the first meal has the chance to be tasty. This three-meal cap is relevant for the Cooking
    100 KB (16,042 words) - 23:08, 29 November 2019
  • BearerDescription Code Name of the mutation as it appears in the character creation screen. The name of the .cs Class object that is used to instantiate your
    16 KB (1,866 words) - 23:49, 16 April 2021
  • November 15, 2023. Added the next leg of the main quest. Talk to Barathrum after completing the Golem. Added the Girsh nephilim, 7th plague of the Gyre: Agolgot
    173 KB (27,079 words) - 23:42, 17 January 2024
  • cloned. Next to Detail, likewise but for the detail color (the one that will replace white). In between <code> and </code>, paste the build code that you generated
    9 KB (1,019 words) - 08:18, 12 October 2023
  • Modding The game implements a wide variety of parts in XRL.World.Parts that can be applied to objects. These parts can be added to an object by adding a part
    16 KB (429 words) - 07:17, 31 March 2024
  • should be painted to appear connected to similar walls around it, you can add this tag to all of the walls involved. The specific value of the tag doesn't matter
    8 KB (1,226 words) - 08:38, 12 October 2023
  • reference to the GameObject that your part is attached to, or a reference to the Player object, without saving those objects in your own discrete fields
    10 KB (1,422 words) - 21:15, 14 December 2020
  • recommended to have read the following topics before this one: Modding:C Sharp Scripting In some cases it may be desirable to add tunable settings to your mod
    4 KB (337 words) - 02:54, 23 April 2024
  • (cellFromDirection == null) return true; The above section shows some of the checks the skill performs to validate that the player can use the attack. It also gets an attacking
    6 KB (784 words) - 19:40, 3 August 2022
  • have to instantiate your own. E = new GiveDramsEvent() { Actor = player, Drams = 50 }; // Fire the event on the player. player.HandleEvent(E); } The handling
    11 KB (1,482 words) - 22:38, 10 February 2023
  • recommended to have read the following topics before this one: Modding:C Sharp Scripting The passage of time and the queue of player/creature actions in the game
    3 KB (347 words) - 19:37, 10 October 2021
  • defaulted to 0. We want to call for charge to be used as the appropriate time to enable specific configurations that do use charge to be created. The part above
    30 KB (1,797 words) - 22:30, 15 September 2022