Category
|
Gauntlet, Shield |
---|---|
Rarity
|
Rare |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<3> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.3 |
ID
|
ModSpiked |
<on shields> |
The spiked mod can be applied to shields or gauntlets. When applied to a shield, spiked adds bonus damage to Shield Slam and causes the target to bleed. When applied to gauntlets, spiked allows the user to inflict bleeding damage with unarmed attacks.
Gauntlet Bleed Damage
Gauntlets with the spiked mod deal 1d31-3 (Avg: 2) damage for each hit, with a bleeding save difficulty of 20 + (GauntletTier * 2). These bleeding effects do not stack. Instead, if the new bleeding effect is more powerful than the previous effect, it will replace it.