Temperature: Difference between revisions

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34 bytes added ,  19:54, 3 August 2022
m
Fix deprecated math format
m (Fix deprecated math format)
 
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* The depths of {{favilink|Bethesda Susa}}
* The depths of {{favilink|Bethesda Susa}}
*[[Freezing]] weapons
*[[Freezing]] weapons
* If hotter than the ambient temperature, being covered in a liquid with a cooling multiplier decreases temperature by a percent amount according to the following formula: <br> <math>(\frac{1}{\text{cooling multiplier}^{ \text{drams}}}-1)%</math>{{Code Reference | namespace = XRL.World.Parts.Effects | class = LiquidCovered}}
* If hotter than the ambient temperature, being covered in a liquid with a cooling multiplier decreases temperature by a percent amount according to the following formula: <br> <math>\left(\frac{1}{\text{cooling multiplier}^{ \text{drams}}}-1\right)\%</math>{{Code Reference | namespace = XRL.World.Parts.Effects | class = LiquidCovered}}
* Overdosing on [[tonic|tonics]] with a {{favilink|luminous hoarshroom}}
* Overdosing on [[tonic|tonics]] with a {{favilink|luminous hoarshroom}}


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* If not specified, it comes from <code>XRL.World.Parts.Physics</code>
* If not specified, it comes from <code>XRL.World.Parts.Physics</code>
<references/>
<references/>
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[[Category:Mechanics]]
[[Category:Mechanics]]

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