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(describe recharging cost and mechanics) |
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{{Skill | {{Skill | ||
| class=Tinkering | | class=Tinkering | ||
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| id=Tinkering_Tinker1 | | id=Tinkering_Tinker1 | ||
}} | }} | ||
==Recharge== | |||
Recharging an energy cell requires a single {{Qud char|&R|A}} bit for every 3000 units of charge, rounded down, but 1 at a minimum.<ref><code>Tinkering_Tinker1.Recharge</code></ref> For example, recharging a {{favilink|chem cell}} from empty requires 3 {{Qud char|&R|A}} bits because its capacity is 10000, which when divided by 3000 gives 3 with a remainder. If you don't have enough bits for a full charge, you can choose to partially recharge, which consumes all of your {{Qud char|&R|A}} bits and gives 3000 charge for each one. | |||
==Items that can be built using Tinker I== | ==Items that can be built using Tinker I== | ||
{{#cargo_query:table=ItemsTable,GeneralData|join on=ItemsTable._pageName=GeneralData._pageName|fields=CONCAT('[[File:',Image,'|16px]] [[',ItemsTable._pageName,']]')=Item,CONCAT("{{((}}Bits{{!}}", Bits, "{{))}}")=Bits|where=CanBuild='1' AND TinkerTier = 'Tinker I' AND ItemsTable._pageNamespace ='0'|format=table}} | {{#cargo_query:table=ItemsTable,GeneralData|join on=ItemsTable._pageName=GeneralData._pageName|fields=CONCAT('[[File:',Image,'|16px]] [[',ItemsTable._pageName,']]')=Item,CONCAT("{{((}}Bits{{!}}", Bits, "{{))}}")=Bits|where=CanBuild='1' AND TinkerTier = 'Tinker I' AND ItemsTable._pageNamespace ='0'|format=table}} | ||
{{Skills and Powers Navbox}} | {{Skills and Powers Navbox}} |