Tinker I: Difference between revisions

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181 bytes removed ,  00:49, 16 August 2020
add mods
(describe recharging cost and mechanics)
(add mods)
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Recharging an energy cell requires a single {{Qud char|&amp;R|A}} bit for every 3000 units of charge, rounded down, but 1 at a minimum.<ref><code>Tinkering_Tinker1.Recharge</code></ref> For example, recharging a {{favilink|chem cell}} from empty requires 3 {{Qud char|&amp;R|A}} bits because its capacity is 10000, which when divided by 3000 gives 3 with a remainder. If you don't have enough bits for a full charge, you can choose to partially recharge, which consumes all of your {{Qud char|&amp;R|A}} bits and gives 3000 charge for each one.
Recharging an energy cell requires a single {{Qud char|&amp;R|A}} bit for every 3000 units of charge, rounded down, but 1 at a minimum.<ref><code>Tinkering_Tinker1.Recharge</code></ref> For example, recharging a {{favilink|chem cell}} from empty requires 3 {{Qud char|&amp;R|A}} bits because its capacity is 10000, which when divided by 3000 gives 3 with a remainder. If you don't have enough bits for a full charge, you can choose to partially recharge, which consumes all of your {{Qud char|&amp;R|A}} bits and gives 3000 charge for each one.


==Items that can be built using Tinker I==
== Items that can be built using Tinker I ==
{{#cargo_query:table=ItemsTable,GeneralData|join on=ItemsTable._pageName=GeneralData._pageName|fields=CONCAT('[[File:',Image,'|16px]] [[',ItemsTable._pageName,']]')=Item,CONCAT("{{((}}Bits{{!}}", Bits, "{{))}}")=Bits|where=CanBuild='1' AND TinkerTier = 'Tinker I' AND ItemsTable._pageNamespace ='0'|format=table}}
{{Items that can be built with|Tinker I}}
== Mods that can be learned using Tinker I ==
{{Mods that can be learned with|Tinker I}}
{{Skills and Powers Navbox}}
{{Skills and Powers Navbox}}

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