Ulnar stimulators: Difference between revisions

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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.47}}
{{Item
{{Item
| title = {{Qud text|ulnar stimulators}}
| title = {{Qud text|ulnar stimulators}}
| image = ulnar stimulators.png
| image = ulnar stimulators.png
| overrideimages = {{altimage start}}{{altimage | ulnar stimulators identified.png | type = identified}}{{altimage | ulnar stimulators unidentified.png | type = unidentified}}{{altimage end}}
| av = 1
| av = 1
| dv = 0
| dv = 0
| weight = 1
| weight = 1
| featureweightinfo = yes
| commerce = 115
| commerce = 115
| energycellrequired = yes
| energycellrequired = yes
Line 18: Line 19:
| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;c
| colorstr = &amp;c
| tilecolors = cW
| renderstr = ]
| renderstr = ]
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = BaseGlove
| inheritingfrom = BaseGlove
| dynamictable = {{Dynamic object|Items|Ulnar Stimulators}}
| unidentifiedimage = ulnar stimulators unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = gloves
| wornon = Hands
| wornon = Hands
| supportedmods = GloveMods,CommonMods
| desc = These skin-tight gloves occasionally jolt the hands into performing with added strength and dexterity.
| desc = These skin-tight gloves occasionally jolt the hands into performing with added strength and dexterity.
{{Qud shader|rules|{{(}}+1 Strength{{)}}}}
{{Qud shader|rules|{{(}}+1 Agility{{)}}}}
| categories = Gloves
| categories = Gloves
| gameversion = 2.0.206.57
}}
}}
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The {{Name}} are a pair of gloves that bolster the player's [[Strength]] and [[Agility]].
The {{Name}} are a pair of gloves that bolster the player's [[Strength]] and [[Agility]].


The ulnar stimulators must be [[Energy|powered]] and [[Boot sequence|booted up]] to function, possessing a boot sequence of 5 turns. Once this has elapsed, the player's Strength and Agility will be temporarily increased by 1 point until the gloves are removed or run out of power. Wearing the gloves unpowered will not provide the Attribute bonuses, but will still provide it's {{AV}}[[AV]] bonus.  
The ulnar stimulators must be [[Energy|powered]] and [[Boot sequence|booted up]] to function, possessing a boot sequence of 5 turns. Once this has elapsed, the player's Strength and Agility will be temporarily increased by 1 point until the gloves are removed or run out of power. Wearing the gloves unpowered will not provide the Attribute bonuses, but will still provide its {{AV}}[[AV]] bonus.  
 
The ulnar stimulators will not grant their Attribute bonuses, even if powered, when worn on a pair of non-animalian hands, such as (but not limited to) the hands granted by {{favilink|helping hands}}, a robot's hands, the "bifurcations" of a plant, or the "knobs" of an animated door. More specifically, the hands must have the <code>Category="Animal"</code> tag. <ref><code>ObjectBlueprints.xml</code></ref>
 
== Tips ==
{{opinion}}
Ulnar stimulators may be [[Item mods|modded]] to further compound their attribute bonuses:
 
* [[Six-fingered]] grants +1 Agility.
* [[Gesticulating]] grants +2 Strength, but disables one floating nearby slot.
* [[Overloaded]] grants an additional +1 Agility and +1 Strength, but increases energy usage and causes the ulnar stimulators to [[broken|break]] from time to time unless they are also [[sturdy]].
** The heat gain per turn from overloaded will be immediately countered by [[temperature|ambient temperature normalization]].
 
== References ==
<references />


The ulnar stimulators will not grant their Attribute bonuses, even if powered, when worn on a pair of non-animalian hands, such as the hands granted by [[Helping hands]], a robot's hands, the "bifurcations" of a plant, or the "knobs" of an animated door. More specifically, the hands must have the <code>Category="Animal"</code> tag.
{{Gloves Navbox}}
[[Category:Gloves]]

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