Version history: Difference between revisions

Jump to navigation Jump to search
m
Fix 206.70 release date
(Add rest of June 2023 releases)
m (Fix 206.70 release date)
(28 intermediate revisions by 3 users not shown)
Line 11: Line 11:


{{Version History Nav}}
{{Version History Nav}}
== 2023 ==
== 2024 ==
=== 204.90/205.35 beta ===
=== 206.70 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/553670/feature-friday-june-30-2023 Released June 30, 2023.]
 
* Added new descriptions for some natural equipment.
[https://freeholdgames.itch.io/cavesofqud/devlog/702307/feature-friday-march-22-2024 Released March 22, 2024.]
* Heightened Hearing, Sense Psychic, and electromagnetic sensors no longer alert enemies.
 
* Ichor merchants now occasionally stock sap, putrescence, primordial soup, and (rarely) warm static.
* Added new visual effects to throwing axes and geomagnetic discs.
* The Light Source category is now initially expanded when equipping a thrown weapon.
* Poison-tipped spears are now thrown with the pointy end towards the target.
* Sense Psychic now allows you to perceive when someone creates an otherwise non-visible pyrokinesis or cryokinesis field.
* Throwing axes are now categorized under Thrown Weapons.
* Factory arms now properly move objects.
* You are no longer required to die permanently in order to unlock the achievement 'Jeweled Dusk'.
* Being rusted now generally turns things red.
* Motorized treads can no longer rust.
* If a village records its history through tattoos, and a villager has a body that cannot be tattooed but can be engraved, they now spawn with an historical engraving.
* There's now a popup message when you or a companion has a stat drained by a creature for the first time.
* You no longer auto-disassemble items in the course of modding them.
* Fixed a bug that occasionally prevented popups from being displayed when equipment was removed by a pulse field magnet.
* The trade screen no longer ever shows a negative post-trade weight.
* Fixed a messaging oddity when losing the use of dependent limbs, such as hands.
* Improved auto-equip failure messages, especially in cases where auto-equip failed on multiple body parts.
* Fixed a bug that caused trails on thrown items to render over their sprite.
* Improved messaging for the appearance and disappearance of pyrokinesis and cryokinesis fields.
* Fixed a bug that caused your average armor to not be recalculated when regenerating limbs.
* The damage done by pyrokinesis and cryokinesis now depends on the phase that the field's creator was in at the time of creation.
* Fixed a bug that caused dismembered limbs of named creatures to be referred to with an article.
* Fixed a bug that made armor fail to auto-equip to an occupied but potentially available body part if the first appropriate body part was occupied by non-removable equipment.
* Fixed a bug that caused dismembered limbs to not inherit the article of the creature they were dismembered from.
* Fixed a bug that caused odd grammar in the descriptions of your severed limbs.
* Fixed a bug that caused the "worn around wings" slot to lose its name after eating the Cloaca Surprise.
* Fixed a bug that caused you to get time cube messages when zero jells applied the effect to NPCs.
* Fixed a bug that caused you to permanently lose your beak after eating the Cloaca Surprise.
* Fixed a bug that caused creatures to swap energy cells too frequently in items that have boot sequences with high charge draws.
*
* Fixed a bug that caused psychic hunters to sometimes fail to spawn and prevent other creatures in the zone from moving.
* Fixed support for the "Stack" hint, which will cause some ammunition populations not to be scattered all over the floor as individual objects.
* Fixed a bug that made some farms generate with odd names.
* Fixed a bug that caused some tinkerable items to display a <?> in their name and give no bits when disassembled.
* Fixed a bug that caused rusted robots who had their rusting repaired remain red.
* Fixed a bug that caused your tongue to continuously regrow and rot away if you had Regeneration.
* Fixed a bug that made initial cryokinesis field deployment use colors appropriate to pyrokinesis.
* Fixed a bug causing graphical glitches with some force field interactions.
* Fixed a bug that excluded disguise mod name elements from item pickup messages.
* Fixed a bug that caused doubled punctuation at the end of village history tattoos.
* Fixed some formatting issues with pet responses to being petted.
=== 204.87 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/550302/feature-friday-june-23-2023 Released June 23, 2023.]
* Phasing is now better integrated with pathfinding.
* Gave fire ant queens wings.
* Made the default interaction for spiral borers be 'activate'.
* Clonelings can once again drink cloning draught to restore their cloning capacity.
* Added a bunch of new creature descriptions.
* Changed the appearance of hyrkhounds.
* Regeneration tanks now change tiles when broken.

Navigation menu