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| {{Version History Nav}} | | {{Version History Nav}} |
| == 2023 ==
| | == 2024 == |
| === 204.82 ===
| | === 206.74 === |
| [https://freeholdgames.itch.io/cavesofqud/devlog/540604/feature-friday-june-2-2023 Released June 2, 2023.]
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| * Non-player creatures now occasionally pet nearby pettable creatures.
| | [https://freeholdgames.itch.io/cavesofqud/devlog/710299/feature-friday-april-5-2024 Released April 5, 2024.] |
| * Eating a plant or fungi-based meal at an oven as a carnivore no longer provides satiation and may make you ill.
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| * Photosynthetic Skin now gives a small bonus to DV when occupying the same tile as foliage.
| | * Bundles of noisegrass are now more appropriately priced. |
| * We made some cosmetic changes to jungle trees.
| | * Added ability icons to the gas breath mutations of breathing lizards. |
| ** To reduce confusion around which tree blocked movement -- tanglewood tree or shimscale mangrove tree -- we replaced the tanglewood tree with a new tree, ziv bough, and gave shimscale mangrove tree (the movement blocking one) both mangrove/tanglewood tile variants.
| | * Fungus-ridden robots now actually host fungi. |
| ** Added another new tree: star palm.
| | * Spacetime vortices now remain stationary for the first round they appear, giving you a window to step outside their range. |
| ** Witchwood trees now have a tile variant.
| | * Cragmensch and glittermensch are now harder to set on fire. |
| ** Dogthorn and swarmshade trees now use their tile variants.
| | * High-powdered magnets now indicate when they are destroyed due to application. |
| ** Tweaked the tree population in the jungle and jungle-like regions.
| | * Your DV is now set to zero while you are dominating. |
| ** Added new descriptions for shimscale mangrove tree, swarmshade tree, star palm, and ziv bough.
| | * Stasis now freezes the timer on bombs. |
| * Containers of pure water that are also quest items are no longer excluded from NPC inventories in trade.
| | * Fixed a bug that caused interact nearby, the nearby objects list, and the looker object list to consider objects inside solids differently from one another. |
| * Clicking on an object to walk toward it now continues to walk toward the object if it moves rather than the location it was in when clicked.
| | * Fixed a bug that caused the direction of the current local map to be displayed incorrectly when choosing a local map to travel to from the world map. |
| * Legendary chefs no longer occasionally spawn without an oven.
| | * Fixed a bug that caused the item description in power switch abilities to be wrong. |
| * Village ovens may spawn surrounded by liquid but no longer spawn immersed and unusable.
| | * Fixed a typo in murals describing the historic liberation of cities. |
| * Village ovens no longer spawn in hallways.
| | * Fixed a bug that caused dynamic turret tinkers controlled by you to be unable to place turrets. |
| * Village ovens are no longer removed by random rivers passing through them.
| | * Fixed a bug in the ability text of turret tinkers that displayed the internal blueprint or table name it was using. |
| * Pathfinding now avoids visible sprouting orbs.
| | * Fixed a bug that caused the target details text of a hidden sidebar to be clipped when using bio-scanning bracelet. |
| * In the modern UI, characters with Nerve Poppy now have their HP bar move when they change HP statuses.
| | * Fixed a bug that caused cleave to indicate a target was cleaved even when it was immune to effects. |
| * Save file cleanup no longer deletes any folder starting with a period.
| | * Fixed a bug that caused zones below |
| * Improved some failure messaging for Flaming Ray and Freezing Ray.
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| * Improved the determination of whether a creature is in combat for the purposes of Narcolepsy.
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| * Tweaked some descriptions on the worldmap.
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| * Fixed a bug that caused creatures to fall in love with objects that weren't real.
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| * Fixed a bug that caused soup sludges to only equip a single pseudopod.
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| * Fixed a bug that assigned extra titles to some creatures.
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| * Fixed a bug that caused game crashes in some exotic combinations of creatures being stuck and engulfed.
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| * Fixed a bug that caused some named items to be called weird artifacts in their descriptions.
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| * Fixed a bug that made Flaming Ray and Freezing Ray unusable when granted by cooking effects.
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| * Fixed a bug that caused burrowing claws granted by skulk injectors to not generate their natural claw weapons.
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| * Fixed various bugs involving messages not being generated, or sight being lost on targets, because a creature you'
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