Visual Style: Difference between revisions

Jump to navigation Jump to search
542 bytes added ,  21:19, 6 November 2023
Add gpl download and import instructions
(→‎Graphics: specify how many tiles wide and tall the screen is)
(Add gpl download and import instructions)
 
(5 intermediate revisions by 5 users not shown)
Line 20: Line 20:


===Palette Files for Pixel Art===
===Palette Files for Pixel Art===
====PNG palette format====
Some programs including Aseprite can import palettes in PNG format. You can download and import the following .png file: [[File:Caves of qud palette.png]]


====JASC palette format (.pal)====
====JASC palette format (.pal)====
Line 51: Line 55:
====GIMP palette format (.gpl)====
====GIMP palette format (.gpl)====


Save the following as <code>Caves of Qud.gpl</code> in your GIMP palettes folder. This folder's location varies by platform:
[[Media:CavesOfQud.gpl|Download GPL]]
 
To import the gpl file, open GIMP, select <code>Windows</code> -> <code>Dockable Dialogs</code> -> <code>Palettes</code>.<br/>
Right-click anywhere within the docked Palettes dialog, click <code>Import Palette...</code>, and choose the <code>Palette file</code> radial option.
 
You can also place the file directly in your GIMP palettes folder. This folder's location varies by platform:
* Windows: <code>%APPDATA%\GIMP\2.X\palettes\</code>
* Windows: <code>%APPDATA%\GIMP\2.X\palettes\</code>
* Linux: <code>~/.config/GIMP/2.X/palettes/</code>
* Linux: <code>~/.config/GIMP/2.X/palettes/</code>
* OSX: <code>~/Library/Application Support/GIMP/2.X/palettes/</code>
* OSX: <code>~/Library/Application Support/GIMP/2.X/palettes/</code>


Below are the contents of the palette file.
<pre>GIMP Palette
<pre>GIMP Palette
Name: Caves of Qud
Name: Caves of Qud
Line 62: Line 72:
   0  0  0 True Black
   0  0  0 True Black
255 255 255 White (Y)
255 255 255 White (Y)
177 201 195 Bright Grey (y)
177 201 195 Gray (y)
215  66  0 Bright Red (R)
215  66  0 Bright Red (R)
166  74  46 Dark Red (r)
166  74  46 Dark Red (r)
Line 71: Line 81:
   0 196  32 Bright Green (G)
   0 196  32 Bright Green (G)
   0 148  3 Dark Green (g)
   0 148  3 Dark Green (g)
  21  83  82 Dark Grey (K)
  21  83  82 Black (K)
  15  59  58 Black (k)
  15  59  58 Dark Black (k)
119 191 207 Bright Cyan (C)
119 191 207 Bright Cyan (C)
  64 164 185 Dark Cyan (c)
  64 164 185 Dark Cyan (c)
Line 78: Line 88:
   0  72 189 Dark Blue (b)
   0  72 189 Dark Blue (b)
218  91 214 Magenta (M)
218  91 214 Magenta (M)
177  84 207 Violet (m)</pre>
177  84 207 Dark Magenta (m)</pre>


==Trivia==
==Trivia==
{{Opinion}}
{{Speculation}}


* The game code's tendency to refer to object sprites as “tiles” may be an allusion to the phrase “tileset“ as it is used in roguelike circles to refer to optional graphics for a game that can be used in place of the usual text terminal. Unlike some such games, {{Gamename}}'s tiles mode is enabled by default.
* The game code's tendency to refer to object sprites as “tiles” may be an allusion to the phrase “tileset“ as it is used in roguelike circles to refer to optional graphics for a game that can be used in place of the usual text terminal. Unlike some such games, {{Gamename}}'s tiles mode is enabled by default.
Line 87: Line 97:
==See Also==
==See Also==


* [[Modding: Text Color Codes & Object Rendering]]
* [[Modding:Text Color Codes & Object Rendering]]
* [[Modding: Tiles]]
* [[Modding:Tiles]]


[[Category:Concepts]][[Category:Modding]]
[[Category:Concepts]][[Category:Modding Resources]]

Navigation menu