Visual Style

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Revision as of 18:45, 2 July 2019 by Sol (talk | contribs) (clarify wording about number of tile colors)
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This article is a stub. You can help Caves of Qud Wiki by expanding it.

Caves of Qud employs a restricted visual style that can be described as follows:

  • There's a limited palette of 18 colors.
  • Each tile (sprite) can have up to three colors: foreground, detail, and background. (The background color is usually left as the default black; see the Palette section.)
  • Each tile is 16 pixels wide by 24 pixels tall.

Additionally, composite screens or art pieces in its style employ a vignette effectexpound and a scanline effectexpound.

Palette

Caves of Qud's palette comprises 18 specific colors, given in the following table:

Code Name Hex
r dark red / crimson #a64a2e
R red / scarlet #d74200
o dark orange #f15f22
O orange #e99f10
w brown #98875f
W gold / yellow #cfc041
g dark green #009403
G green #00c420
b dark blue #0048bd
B blue / azure #0096ff
c dark cyan / teal #40a4b9
C cyan #77bfcf
m dark magenta / purple #b154cf
M magenta #da5bd6
k #0f3b3a
K dark grey / black #155352
y grey #b1c9c3
Y white #ffffff

Palette File for Pixel Art

Copy the following text block into Notepad or another plain text editor and save the file as Caves of Qud.pal. Then you can import it into a pixel art program such as Piskel or Aseprite.

JASC-PAL
0100
18
166 74 46
215 66 0
241 95 34
233 159 16
152 135 95
207 192 65
0 148 3
0 196 32
0 72 189
0 150 255
64 164 185
119 191 207
177 84 207
218 91 214
15 59 58
21 83 82
177 201 195
255 255 255

See Also