Water ritual: Difference between revisions

Jump to navigation Jump to search
372 bytes added ,  18:47, 15 November 2023
→‎Skills That Can Be Learned Through Water Ritual: all prerequisites are skipped (ie. also stat ones), not just prerequisite skills.
(→‎Skills That Can Be Learned Through Water Ritual: all prerequisites are skipped (ie. also stat ones), not just prerequisite skills.)
 
(15 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{As Of Patch|2.0.201.59}}
{{As Of Patch|2.0.201.59}}
The water ritual is a key mechanic that aids in the manipulation of the player character's [[reputation]] with the numerous [[factions]] in game.  It is a way for characters to communicate their good will towards each other. Creatures that the player has performed the water ritual with will have "You are water-bonded with [them]". During a ritual, both characters treat the other as family, referring to each other as water-siblings.
The water ritual is a game mechanic that can be initiated with most non-hostile [[legendary creature]]s via the dialogue box. It is the primary method of manipulating the player character's [[reputation]] with the numerous [[factions]] in game. Creatures that the player has performed the water ritual with will have "You are water-bonded with [them]". During a ritual, both characters treat the other as family, referring to each other as water-siblings.


== The Ritual ==
== The Ritual ==
Line 63: Line 63:
|-
|-
|{{qud text|Would you teach me your ways?}}
|{{qud text|Would you teach me your ways?}}
| -cost of skill in skill points
| -skill point cost
| Teaches the player the specified skill. The player does not need the stat requirement nor the base skill to learn it.   
| Teaches the player the specified skill. The player does not need to meet the stat requirement nor have the base skill tree/prerequisite skills.   
| Limited to rituals with factions or individuals that teach skills.
| Limited to rituals with factions or individuals that teach skills.
|-
|-
Line 88: Line 88:
|  -50*Recipe Tier/3  
|  -50*Recipe Tier/3  
| Teaches the player character a [[Tinkering|tinkerable]] recipe.
| Teaches the player character a [[Tinkering|tinkerable]] recipe.
|Reserved only for rituals with the [[Barathrumites]], with a chance of being able to teach 1-3 recipes. [https://cavesofqud.gamepedia.com/index.php?title=Special%3ACargoQuery&tables=ItemsTable%2C+GeneralData%2C+&fields=ItemsTable._pageName%3DItem%2C+FLOOR%28GeneralData.Tier%29%2F3*50%3DReputation+Cost&where=CanBuild%3D%271%27+AND+Bits+%3C%3E+%27%27&join_on=ItemsTable.JoinKey%3DGeneralData.JoinKey&group_by=&having=&order_by%5B0%5D=GeneralData.Tier&order_by_options%5B0%5D=ASC&limit=50&offset=50&format= (Full Item List)] [https://cavesofqud.gamepedia.com/index.php?title=Special%3ACargoQuery&tables=Mods%2C+&fields=Mods._pageName%3DMod%2C+FLOOR%28Mods.TinkerTierNum%29%2F3*50%3DReputation+Cost&where=Tinkerable+%3D+%271%27&join_on=&group_by=&having=&order_by%5B0%5D=Mods.TinkerTier&order_by_options%5B0%5D=ASC&limit=50&offset=0&format= (Full Mod List)]
|Reserved only for rituals with the [[Daughters of Exile]] and the [[Barathrumites]], with a chance of being able to teach 1-3 recipes. [https://cavesofqud.gamepedia.com/index.php?title=Special%3ACargoQuery&tables=ItemsTable%2C+GeneralData%2C+&fields=ItemsTable._pageName%3DItem%2C+FLOOR%28GeneralData.Tier%29%2F3*50%3DReputation+Cost&where=CanBuild%3D%271%27+AND+Bits+%3C%3E+%27%27&join_on=ItemsTable.JoinKey%3DGeneralData.JoinKey&group_by=&having=&order_by%5B0%5D=GeneralData.Tier&order_by_options%5B0%5D=ASC&limit=50&offset=50&format= (Full Item List)] [https://cavesofqud.gamepedia.com/index.php?title=Special%3ACargoQuery&tables=Mods%2C+&fields=Mods._pageName%3DMod%2C+FLOOR%28Mods.TinkerTierNum%29%2F3*50%3DReputation+Cost&where=Tinkerable+%3D+%271%27&join_on=&group_by=&having=&order_by%5B0%5D=Mods.TinkerTier&order_by_options%5B0%5D=ASC&limit=50&offset=0&format= (Full Mod List)]
|-
|-
|{{qud text|I am a friend to fungi. Colonize me.}}
|{{qud text|I am a friend to fungi. Colonize me.}}
| -?
| -30
| Infects a chosen limb with the specified [[fungal infection]].
| Infects a chosen limb with the specified [[fungal infection]].
| Reserved only for rituals with [[fungi]].
| Reserved only for rituals with [[fungi]].
|-
|-
|{{qud text|Teach me to think like a child again.}}
|{{qud text|Teach me to think like a child again.}}
| -variable amount
| -200
| Grants the player a specified amount of skill points.
| Grants the player 200 [[Skills#Skill Points|skill points]].
| Reserved only for rituals with [[newly sentient beings]].
| Reserved only for rituals with [[newly sentient beings]].
|-
|-
Line 112: Line 112:


== Skills That Can Be Learned Through Water Ritual ==
== Skills That Can Be Learned Through Water Ritual ==
Factions and rarely, individuals, can teach skills. The skill requirement need not be to learn the skills. The cost of the skill is the same cost of the skill in SP, unless specified otherwise.
Factions and rarely, individuals can teach skills. Skills learned this way do not require having their base skill tree or prerequisites. The reputation cost is the same as the normal skill point cost, unless specified otherwise.


=== By faction ===
=== By Faction ===
{{#cargo_query:table=Factions
{{#cargo_query:
|fields=CONCAT('[[:',_pagename,'|',PlainName,']]')=Faction,WaterRitualSkill= Skill
  | tables  = Factions=F
|where=WaterRitualSkill IS NOT NULL
  | fields   = CONCAT('[[:',F._pageName,'|',F.PlainName,']]')=Faction,
              F.WaterRitualSkill=Skill,
              CONCAT('{{(}}Faction_members_who_perform_the_water_ritual{{!}}',F.PlainName,'{{!}} {{!}}3=yes{{)}}')=Unique Faction Representatives Who Teach
  | where   = F.WaterRitualSkill IS NOT NULL
  | order by = F.PlainName
  | format  = table
}}
}}


=== By Individuals===
=== By Individuals===
{{#cargo_query:table=WaterRitualSkills
{{#cargo_query:table=WaterRitualSkills
|fields=CONCAT('{{((}}favilink id{{!}}', ObjectID, '{{))}}')=Character, Skill
|fields=CONCAT('{{((}}favilink id{{!}}', ObjectID, '{{))}}')=Character, Skill=Skill
|where=_pageNamespace= '0' AND Skill <> 'False'
|where=_pageNamespace= '0' AND Skill <> 'False'
}}
}}
Line 150: Line 155:
If the game detects that a creature's death was caused by the player and accidental, it will not be considered breaking the oath.
If the game detects that a creature's death was caused by the player and accidental, it will not be considered breaking the oath.


Though breaking the oath is discouraged by the sweeping reputation loss, creatures that the player has performed the ritual with will not be deterred from violating the water ritual should the player perform an action that causes them to become hostile, or they revert to a hostile state after a status forcing them to become friendly wears .
Though breaking the oath is discouraged by the sweeping reputation loss, creatures that the player has performed the ritual with will not be deterred from violating the water ritual should the player perform an action that causes them to become hostile, or they revert to a hostile state after a status forcing them to become friendly wears off.


[[Category:Lore]][[Category:Mechanics]]
[[Category:Lore]][[Category:Mechanics]]
{{Mechanics Navbox}}
{{Mechanics Navbox}}
65

edits

Navigation menu