Waterlogged tunnel: Difference between revisions

11 bytes added ,  21:17, 31 December 2020
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Changed a reference to a proper code reference template
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===Ancient Bones===
===Ancient Bones===
In the center zone of the [[parasang]] north of Joppa there will always be {{favilink|ancient bones}} somewhere on the ground, implied to be the corpse of an unfortunate miner who died in the tunnel. In terms of zones, this is 3 zones from the end of the river. The sprite is similar to the sprite of bones, which are a splotch of bright white. On this corpse will be:
In the center zone of the [[parasang]] north of Joppa there will always be {{favilink|ancient bones}} somewhere on the ground, implied to be the corpse of an unfortunate miner who died in the tunnel. In terms of zones, this is 3 zones from the end of the river. The sprite is similar to the sprite of bones, which are a splotch of bright white. On this corpse will be:{{Code Reference|namespace=XRL.World.Parts|class=CaverCorpseLoot}}
* {{favilink|sheaf of tattered parchment}}
* {{favilink|sheaf of tattered parchment}}
* {{favilink|miner's helmet}}
* {{favilink|miner's helmet}}
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* {{favilink|canned have-it-all|&wcanned Have-It-All&y (x5)}}
* {{favilink|canned have-it-all|&wcanned Have-It-All&y (x5)}}
* {{favilink id|CyberneticsCreditWedge}}
* {{favilink id|CyberneticsCreditWedge}}
* {{favilink|small sphere of negative weight}}<ref><code>XRL.World.Parts.CaverCorpseLoot</code></ref>
* {{favilink|small sphere of negative weight}}
Because of the glowsphere, the corpse will also have a light radius of 6.
Because of the glowsphere, the corpse will also have a light radius of 6.


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