Waterlogged tunnel: Difference between revisions

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74 bytes added ,  20:40, 31 December 2020
Added a small bit of info
(Added an image of the small crack entrance to the waterlogged tunnel)
(Added a small bit of info)
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===Ancient Bones===
===Ancient Bones===
In the center zone of the [[parasang]] north of Joppa there will always be {{favilink|ancient bones}} somewhere on the ground. In terms of zones, this is 3 zones from the end of the river. The sprite is similar to the sprite of bones, which are a splotch of bright white. On this corpse will be:
In the center zone of the [[parasang]] north of Joppa there will always be {{favilink|ancient bones}} somewhere on the ground, implied to be the corpse of an unfortunate miner who died in the tunnel. In terms of zones, this is 3 zones from the end of the river. The sprite is similar to the sprite of bones, which are a splotch of bright white. On this corpse will be:
* {{favilink|sheaf of tattered parchment}}
* {{favilink|sheaf of tattered parchment}}
* {{favilink|miner's helmet}}
* {{favilink|miner's helmet}}
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When autoexploring, the player character will automatically pick up the food, wedge, sheaf, and sphere of negative weight, but will not pick up the miner's helmet or the pickaxe due to having weight. The miner's helmet is one of the earliest sources of light that does not need to be held, and the pickaxe will destroy walls much faster compared to weapons.
When autoexploring, the player character will automatically pick up the food, wedge, sheaf, and sphere of negative weight, but will not pick up the miner's helmet or the pickaxe due to having weight. The miner's helmet is one of the earliest sources of light that does not need to be held, and the pickaxe will destroy walls much faster compared to weapons.
===Further Along===
===Further Along===
{{Missing info|Is there a place in code to check for sure? }}
{{Missing info|Is there a place in code to check for sure? }}
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