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Each [[zone]] (or screen) that a player explores has a particular ''difficulty tier'' typically referred to as the '''''{{name}}'''''. | Each [[zone]] (or screen) that a player explores has a particular ''difficulty tier'' typically referred to as the '''''{{name}}'''''. | ||
Zone tier is one significant factor that contributes to the procedural generation of features in {{gamename}}, such as the level and difficulty of creatures that are found in a particular zone, or the items that can be obtained as random loot from | Zone tier is one significant factor that contributes to the procedural generation of features in {{gamename}}, such as the level and difficulty of creatures that are found in a particular zone, or the items that can be obtained as random loot from {{favilink|chest|chests}} in that zone. Procedural generation is also influenced by other factors, such as the terrain type of the current zone and whether or not the current zone is part of a village or a unique location. | ||
Zone tier is determined based on a combination of the following elements: | Zone tier is determined based on a combination of the following elements: | ||
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== Surface Zone Tier == | == Surface Zone Tier == | ||
The following map shows the zone tier for all surface areas in {{gamename}}. | The following map shows the zone tier for all surface areas in {{gamename}}. | ||
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* [[Historic_site#World_Map_Location|historic site locations]]{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddSultanHistoryLocations|name=AddSultanHistoryLocations}} | * [[Historic_site#World_Map_Location|historic site locations]]{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddSultanHistoryLocations|name=AddSultanHistoryLocations}} | ||
* The XP reward for visiting a new [[historic site]] | * The XP reward for visiting a new [[historic site]] (250 * zone tier){{Code Reference|class=SultanRegionSurface}}{{Code Reference|namespace=HistoryKit|class=HistoricEvent|method=AddQuestsForRegion}} | ||
* The XP reward for visiting a new village{{Code Reference|class=VillageSurface}} | * The XP reward for visiting a new village{{Code Reference|class=VillageSurface}} | ||
* The randomly-selected zone location for {{favilink|Kindrish}}{{Code Reference|XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=BuildSecrets}} | * The randomly-selected zone location for {{favilink|Kindrish}}{{Code Reference|XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=BuildSecrets}} | ||
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* Turret generation of {{favilink|dynamic turret tinker|plural}}.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=TurretTinker}} | * Turret generation of {{favilink|dynamic turret tinker|plural}}.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=TurretTinker}} | ||
* The contents of {{favilink|cybernetics rack|plural}}.<ref><code>PopulationTables.xml</code></ref> | * The contents of {{favilink|cybernetics rack|plural}}.<ref><code>PopulationTables.xml</code></ref> | ||
* Legendary/merchant lairs, including procedurally generated creatures and legendary merchant stock{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddLairAt}} | * Legendary/merchant lairs, including procedurally generated creatures and legendary merchant stock{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddLairAt}} | ||
* Village generation{{Code Reference|namespace=XRL.Annals|class=InitializeVillage|method=Generate}} | * Village generation{{Code Reference|namespace=XRL.Annals|class=InitializeVillage|method=Generate}} |
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