Zone tier: Difference between revisions

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{{Missing info|Needs updated map that includes the Deep Jungle areas from the latest game version.}}
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Each [[zone]] (or screen) that a player explores has a particular ''difficulty tier'' typically referred to as the '''''{{name}}'''''.
Each [[zone]] (or screen) that a player explores has a particular ''difficulty tier'' typically referred to as the '''''{{name}}'''''.


Zone tier is one significant factor that contributes to the procedural generation of features in {{gamename}}, such as the level and difficulty of creatures that are found in a particular zone, or the items that can be obtained as random loot from a {{favilink|chest}} in that zone. Procedural generation is also influenced by other factors, such as the terrain type of the current zone and whether or not the current zone is part of a village or a unique location.
Zone tier is one significant factor that contributes to the procedural generation of features in {{gamename}}, such as the level and difficulty of creatures that are found in a particular zone, or the items that can be obtained as random loot from {{favilink|chest|chests}} in that zone. Procedural generation is also influenced by other factors, such as the terrain type of the current zone and whether or not the current zone is part of a village or a unique location.


Zone tier is determined based on a combination of the following elements:
Zone tier is determined based on a combination of the following elements:
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* [[Historic_site#World_Map_Location|historic site locations]]{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddSultanHistoryLocations|name=AddSultanHistoryLocations}}
* [[Historic_site#World_Map_Location|historic site locations]]{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddSultanHistoryLocations|name=AddSultanHistoryLocations}}
* The XP reward for visiting a new [[historic site]] if you '''''don't''''' have a quest to visit that site (250 * zone tier){{Code Reference|class=SultanRegionSurface}}
* The XP reward for visiting a new [[historic site]] (250 * zone tier){{Code Reference|class=SultanRegionSurface}}{{Code Reference|namespace=HistoryKit|class=HistoricEvent|method=AddQuestsForRegion}}
* The XP reward for visiting a new village{{Code Reference|class=VillageSurface}}
* The XP reward for visiting a new village{{Code Reference|class=VillageSurface}}
* The randomly-selected zone location for {{favilink|Kindrish}}{{Code Reference|XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=BuildSecrets}}
* The randomly-selected zone location for {{favilink|Kindrish}}{{Code Reference|XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=BuildSecrets}}
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* Turret generation of {{favilink|dynamic turret tinker|plural}}.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=TurretTinker}}
* Turret generation of {{favilink|dynamic turret tinker|plural}}.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=TurretTinker}}
* The contents of {{favilink|cybernetics rack|plural}}.<ref><code>PopulationTables.xml</code></ref>
* The contents of {{favilink|cybernetics rack|plural}}.<ref><code>PopulationTables.xml</code></ref>
* The XP reward for visiting a new [[historic site]] if you have a quest to visit that site (250 * regional zone tier){{Code Reference|namespace=HistoryKit|class=HistoricEvent|method=AddQuestsForRegion}}
* Legendary/merchant lairs, including procedurally generated creatures and legendary merchant stock{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddLairAt}}
* Legendary/merchant lairs, including procedurally generated creatures and legendary merchant stock{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddLairAt}}
* Village generation{{Code Reference|namespace=XRL.Annals|class=InitializeVillage|method=Generate}}
* Village generation{{Code Reference|namespace=XRL.Annals|class=InitializeVillage|method=Generate}}
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