Drilldown: Food

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Food > RenderString: % & ColorString : &C or &r or Other & PreservedInto: Vinewafer Sheaf & OnEat : [[Poison Breath|Poison Breath (Level 5)]] or None

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RenderString: (Click arrow to add another value)
ColorString: (Click arrow to add another value)
ObjectID:
LightRadius:
Hunger:
Thirst:
Healing:
PreservedInto: (Click arrow to add another value)
PreservedQuantity:
ExoticFood:
FoodContains:
CookEffect:
JoinKey:

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