Drilldown: Food

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Food > RenderString: % & Thirst: None & Healing: None & PreservedInto : Frog Jerky or Spark Tick Plasma or None & OnEat: [[Temperature]] change

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RenderString: (Click arrow to add another value)
ColorString:
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ObjectID:
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LightRadius:
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Hunger:
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Thirst:
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Healing: (Click arrow to add another value)
PreservedInto: (Click arrow to add another value)
PreservedQuantity:
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ExoticFood:
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FoodContains:
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CookEffect:
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JoinKey:
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