Drilldown: Food

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Food > LightRadius: None & Hunger: Snack & PreservedInto: None

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RenderString:
ColorString:
LightRadius:
Hunger: (Click arrow to add another value)
Thirst:
Healing:
PreservedInto: (Click arrow to add another value)
PreservedQuantity:
ExoticFood:
FoodContains:
CookEffect:

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