Drilldown: Food

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Food > RenderString: . & OnEat : Become ill
[[Temperature]] change
or [[Corrosive Breath|Corrosive Breath (Level 10)]] or [[Poison Breath|Poison Breath (Level 5)]] or None

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RenderString: (Click arrow to add another value)
ColorString:
ObjectID:
LightRadius:
Hunger:
Thirst:
Healing:
PreservedInto:
PreservedQuantity:
ExoticFood:
FoodContains:
CookEffect:

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