Drilldown: Mods
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Use the filters below to narrow your results.
General (5) (
"General" only (5) ) ·
Weapon (5) (
Thrown Weapon (2) (
"Thrown Weapon" only (2) ·
Grenade (1) ) ·
Missile Weapon (3) (
"Missile Weapon" only (1) ·
Firearm (1) ·
Beam Weapon (1) ) ·
Melee Weapon (2) (
"Melee Weapon" only (2) ) ) ·
Armor (13) (
Body (4) ·
Cloak (3) ·
Helmet (4) ·
Headwear (5) ·
Mask (1) ·
Eyewear (1) ·
Shield (3) ·
Boot (4) ·
Glove (3) ·
Gauntlet (4) ·
Tread Accessory (2) ·
Exoskeleton (7) ·
Wings (2) ) ·
Electronics (4) (
"Electronics" only (2) ·
Energy Cell (1) ·
Charge Storage (1) ·
Tech Wall (1) )
ModAirfoil (1) ·
ModBeamsplitter (1) ·
ModColossal (1) ·
ModCounterweighted (1) ·
ModFilters (1) ·
ModHighCapacity (1) ·
ModHorrifying (1) ·
ModJacked (1) ·
ModMagnetized (1) ·
ModMasterwork (1) ·
ModNav (1) ·
ModOverloaded (1) ·
ModPadded (1) ·
ModRefractive (1) ·
ModReinforced (1) ·
ModScoped (1) ·
ModSerene (1) ·
ModSnailEncrusted (1) ·
ModSpiked (1) ·
ModSpringLoaded (1) ·
ModSuspensor (1) ·
ModTwoFaced (1) ·
ModVisored (1) ·
ModWired (1) ·
ModWooly (1)
airfoil (1) ·
counterweighted (1) ·
fitted with suspensors (1) ·
gigantic (1) ·
high-capacity (1) ·
jacked (1) ·
magnetized (1) ·
masterwork (1) ·
nav (1) ·
overloaded (1) ·
padded (1) ·
refractive (1) ·
reinforced (1) ·
scoped (1) ·
serene visage (1) ·
snail-encrusted (1) ·
spiked (1) ·
spring-loaded (1) ·
terrifying visage (1) ·
two-faced (1) ·
visored (1) ·
wired (1) ·
with beamsplitter (1) ·
with filters (1) ·
wooly (1)
Cannot be applied to items that already filter gas. (1) ·
Must be [[metal]]; must weigh 100# or less; must not be [[gesticulating]]; must not have integrated power systems, such as from being [[jacked]]; must be able to be unequipped (1) ·
Must have positive weight (1) ·
Must not already have integrated power systems, must use charge while equipped, and must not be designed to be equipped on a non-contact location(i.e. Floating Nearby) or the throwing weapon slot (1) ·
Must not already refract light (1) ·
no restrictions (20)
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