Drilldown: Mods
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General (2) (
"General" only (2) ) ·
Weapon (5) (
Thrown Weapon (3) (
"Thrown Weapon" only (1) ·
Grenade (2) ) ·
Missile Weapon (4) (
"Missile Weapon" only (2) ·
Firearm (1) ·
Beam Weapon (1) ) ·
Melee Weapon (1) (
"Melee Weapon" only (1) ) ) ·
Armor (3) (
Body (1) ·
Cloak (1) ·
Headwear (2) ·
Eyewear (1) ·
Shield (1) ·
Boot (1) ·
Glove (2) ·
Gauntlet (2) ·
Tread Accessory (1) ·
Exoskeleton (1) ) ·
Electronics (1) (
"Electronics" only (1) )
Has EMP-sensitive functionality that can be made EMP-insensitive (1) ·
Must have a rate of fire greater than 1 and consume 1 ammo per shot (1) ·
Must not already fire omniphase projectiles or be [[phase-conjugate]] (1) ·
Must not be[[phase-harmonic]] or a [[phase shift grenade mk I]] (1) ·
no restrictions (4)
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