Flaming Ray: Difference between revisions

787 bytes added ,  03:28, 22 August 2020
formatting, add temperature
(multiple hands = more damage)
(formatting, add temperature)
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{{As Of Patch|2.0.200.88}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
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| realitydistort =no
| realitydistort =no
}}
}}
Flaming hands is a physical mutation that takes up the hands slot, preventing armor from being equipped there. The default bonus damage is the number of "Hands" slots (not left/right hand) that that mutant has. This means by default it will be +1, but those with [[Multiple Arms]] will have the bonus damage be +2.<ref>XRL.World.Parts.Mutation.FlamingHands.cs</ref>
Flaming hands is a physical mutation that takes up the hands slot, preventing armor from being equipped there. When activated, the ghostly flames will emit a straight line of fire that deals [[Damage Type#Heat|Heat]] damage as well as increase [[Temperature]]. The default bonus damage is the number of "Hands" slots (not left/right hand) that that mutant has. This means by default it will be +1, but those with [[Multiple Arms]] will have the bonus damage be +2.<ref>XRL.World.Parts.Mutation.FlamingHands.cs</ref> The temperature increase each level is 310 + 25 * Level. This does not affect phased creatures, including their temperature.


== Advancement Table ==
== Advancement Table ==
Where the bonus is the number of "Hands" slots (default 1):
{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation Level
!Damage
!Damage
!Temperature Increase
|-
|-
|1
|1
|1d4+1
|{{Damage|1d4}}+Bonus
|{{T|335}}
|-
|-
|2
|2
|2d4+1
|{{Damage|2d4}}+Bonus
|{{T|360}}
|-
|-
|3
|3
|3d4+1
|{{Damage|3d4}}+Bonus
|{{T|385}}
|-
|-
|4
|4
|4d4+1
|{{Damage|4d4}}+Bonus
|{{T|410}}
|-
|-
|5
|5
|5d4+1
|{{Damage|5d4}}+Bonus
|{{T|435}}
|-
|-
|6
|6
|6d4+1
|{{Damage|6d4}}+Bonus
|{{T|460}}
|-
|-
|7
|7
|7d4+1
|{{Damage|7d4}}+Bonus
|{{T|485}}
|-
|-
|8
|8
|8d4+1
|{{Damage|8d4}}+Bonus
|{{T|510}}
|-
|-
|9
|9
|9d4+1
|{{Damage|9d4}}+Bonus
|{{T|535}}
|-
|-
|10
|10
|10d4+1
|{{Damage|10d4}}+Bonus
|{{T|560}}
|}
|}


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* Can set enemies on fire, causing them to take more damage
* Can set enemies on fire, causing them to take more damage
* Can be used over water to create clouds of [[Scalding steam|Scalding Steam]] which will linger and damage creatures which enter them.
* Can be used over water to create clouds of [[Scalding steam|Scalding Steam]] which will linger and damage creatures which enter them.
* Like all heat inducing abilities, can evaporate harmful liquids like {{favilink|acid}} or {{favilink|black ooze}} to avoid stepping on them.


=== Disadvantages ===
=== Disadvantages ===