Flaming Ray: Difference between revisions

197 bytes added ,  03:06, 22 August 2020
multiple hands = more damage
m (Labeled Advancement Table)
(multiple hands = more damage)
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| desc = You emit jets of flame from your hands.
| desc = You emit jets of flame from your hands.


Emits a 9-square ray of flame in the direction of your choice\nCooldown: 10 rounds\nDamage: (Level)d4+1\nCannot wear gloves
Emits a 9-square ray of flame in the direction of your choice\nCooldown: 10 rounds\nDamage: (Level)d4+(Num Hands)\nCannot wear gloves
| realitydistort =no
| realitydistort =no
}}
}}
If a creature somehow has multiple '''Flaming Hands''', the damage increase is only +1 for each additional '''Flaming Hands'''.<ref>XRL.World.Parts.Mutation.FlamingHands.cs</ref>
Flaming hands is a physical mutation that takes up the hands slot, preventing armor from being equipped there. The default bonus damage is the number of "Hands" slots (not left/right hand) that that mutant has. This means by default it will be +1, but those with [[Multiple Arms]] will have the bonus damage be +2.<ref>XRL.World.Parts.Mutation.FlamingHands.cs</ref>


== Advancement Table ==
== Advancement Table ==