8,756
edits
m (Labeled Advancement Table) |
(multiple hands = more damage) |
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| desc = You emit jets of flame from your hands. | | desc = You emit jets of flame from your hands. | ||
Emits a 9-square ray of flame in the direction of your choice\nCooldown: 10 rounds\nDamage: (Level)d4+ | Emits a 9-square ray of flame in the direction of your choice\nCooldown: 10 rounds\nDamage: (Level)d4+(Num Hands)\nCannot wear gloves | ||
| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
Flaming hands is a physical mutation that takes up the hands slot, preventing armor from being equipped there. The default bonus damage is the number of "Hands" slots (not left/right hand) that that mutant has. This means by default it will be +1, but those with [[Multiple Arms]] will have the bonus damage be +2.<ref>XRL.World.Parts.Mutation.FlamingHands.cs</ref> | |||
== Advancement Table == | == Advancement Table == |