High-powered magnet: Difference between revisions

177 bytes added ,  03:14, 22 November 2019
note: items with 3 mods cannot be magnetized
m (Added the requirements for something to be magnetized)
(note: items with 3 mods cannot be magnetized)
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| inheritingfrom = Item
| inheritingfrom = Item
| desc = Iron fragments mottle its cankered surfaces.
| desc = Iron fragments mottle its cankered surfaces.
| categories = Items
}}
}}
[[Category:Items]]
[[Category:Floating Nearby]]
[[Category:Floating Nearby]]
When applied to an item which:
When applied to an item which:
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* Does not have [[gesticulating]]
* Does not have [[gesticulating]]
* Can be unequipped  
* Can be unequipped  
A {{Name}} will "magnetize" them, allowing them to be equipped in the "Floating nearby" equipment slot.
* Has been modded less than 3 times
A {{Name}} will "[[magnetize]]" them, allowing them to be equipped in the "Floating nearby" equipment slot. Because applying magnetized to the item counts as a mod, items that can otherwise be magnetized cannot be if they already have 3 mods.